Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start.
Its exposed
oak beams and soft, velvet-covered furniture provide it with the
ideal
atmosphere in which to relax before venturing out into that
strange,
timeless realm. A sense of decency and decorum prevails, and a
feeling of
kinship with those who, like you, seek their destiny in The Land.
When you
are suitably composed, you may enter that domain by stepping
through an
opening to the north; however, you are welcome to stay here for
as long as
you like, sipping tea and watching the world go by.
Darkloch the pioneer is here.
Homohippy the warrior is here.
Wdl is here.
Cloud the hero is here.
Martyr the scout is here.
Rocko the swordsman is here.
Grouch the moody necromancer is here.
Blackrose the necromancess is here.
Cici the sorceress is here.
Beeblebrox the sorcerer is here.
Duke the hero is here.
Players:
Gdn the swanky warlock
Darkloch the pioneer
Homohippy the warrior
Wdl
Cloud the hero
Martyr the scout
Rocko the swordsman
Grouch the moody necromancer
Blackrose the necromancess
Cici the sorceress
Beeblebrox the sorcerer
Duke the hero
Krotaj the sorcerer
*Annihilato
the swordsman has just arrived.
*Smirr
the warrior has just arrived.
*Olazabal
the superhero has just arrived.
*n
Rintin the warrior has just
arrived.
*zw
Samadhi the necromancer has just
arrived.
*......
Fozzy the hero has just arrived.
*Quiet
the warrior has just arrived.
*Beeblebrox
the sorcerer has just left.
*Duke
the hero has just left.
*Blackrose
the necromancess has just left.
*Grouch
the moody necromancer has just left.
*Martyr
the scout has just left.
*Rocko
the swordsman has just left.
*Smirr
the warrior has just left.
*Cloud
the hero has just left.
*Ziggy
the warrior has just arrived.
*Endangered
the mage has just arrived.
*
*You
step through the opening into a blurred patchwork of greens and
browns,
which whirl around you in seemingly aimless patterns until they
suddenly
slide into shape...
Dense forest.
You are standing in some dense forest, which slopes down to the
south.
*North
dale.
You are standing in a quiet dale, at the foot of some gentle
hills which
rise drowsily to the north, their slopes drenched in the emerald
colour of
the trees which grow upon them. To the west the dale tails off
into a stony
slope reaching down to the shore, and east is a paddock of some
description.
To the south, before another forest, runs an east-west railway
track.
*Railway
track.
This is an east-west railway track, running through some very
pleasant
surroundings. To the north and southwest are peaceful dales, and
to the
south lies a drowsy forest. A hillock to the southeast is cut
through by the
track as it heads east towards the base of a mighty cliff.
A golden bolt has
been hammered into one of the railway sleepers. A deadly viper slithers by
your feet...
*West
dale.
This is a pleasant dale, hugging the slopes of a huge forest-covered
escarpment which rises to the south. East is more forest, but the
dale
curves southeastwards behind it. West is a slope of scrubland,
which rolls
down to the sea beyond. North is a railway line, which runs from
east to
west, standard gauge.
*South
dale.
This is a peaceful dale, nestled at the base of a huge afforested
escarpment
which slopes steeply away to the south. Northwards is another
forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an
enormous
mountain which stands high above. The dale curves away to the
northwest, and
westwards is a dangerous cliff. Lying temptingly before you is an appetising
piece of succulent ambrosia.
*Forest
on steep slope.
You are in dense forest, sloping from the south downwards to the
north. On
the ground there is a large stick.
*Dense forest.
You are wandering around in some dense forest. On the ground there is a
large stick.
*Dense
forest.
You are wandering around in some dense forest to the west of the
foothills
of some tall mountains.
*Your
magic feels to have warmed up.
*zw
......
Narrow road between lands.
You are stood on a narrow road between The Land and whence you
came. To the
north and south are the small foothills of a pair of majestic
mountains,
with a large wall running round. To the west the road continues,
where in
the distance you can see a thatched cottage opposite an ancient
cemetery.
The way out is to the east, where a shroud of mist covers the
secret pass by
which you entered The Land.
*Blackrose
the necromancess has just arrived.
*Foothills.
These are some foothills to the tall mountains which tower above
you to the
east. To the north runs an east-west road, and to the west is
forest. The
hills rise slowly to the south, where it looks somewhat misty.
*Cave.
This is a cave, wherein once dwelled a hermit in times long
passed. Above is
a huge mountain towering amongst the clouds, and outside can be
seen a
pasture, small cottage and a cemetery in the distance. At the
east end of
the cave is a small opening in the wall.
*Rapids.
You are on the bank of some dangerous rapids. Beyond them to the
east the
river goes underground; to the west it continues out of sight,
and you can
hear a thundering of falling water from that direction. To the
south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond.
Beeblebrox the sorcerer is here.
Cloud the hero is here.
Annihilato the swordsman is here.
*Beeblebrox
the sorcerer has just left.
*You
are waylaid in a treacherous swamp.
Quiet the warrior is here.
*You're
already in the swamp, take a look you myopic dumbo.
*You're
already in the swamp, take a look you myopic dumbo.
This game can be so abusive at times...
*You
are magically transported, and find yourself in the place known
as
"conference room".
Conference room.
You are situated in a fine, Edwardian-period conference room, its
perfect
acoustics and lack of distractions being ideal for private, cosy
chats.
Wdi the sorcerer is here.
From atop his cloud, (Foddy
the arch-wizard) contemplates life.
"Hold on a moment..."
*wh necklace
1 in the place known as "badly-paved
road".
*o
You are waylaid in a treacherous
swamp.
*o
Pond in swamp.
This is a small, shallow
freshwater pond, fed by a small brook joining it to
the river. It is too shallow to swim, and there are no edible
fish living in
it. Northwest are rapids, but everywhere else is swamp.
*You
have suddenly and magically become invisible!
(*)o
Rapids.
Duke the hero is here.
Cloud the hero is here.
Annihilato the swordsman is here.
(*)o
o
Duke the hero says "hi c".
(*)A male voice in
the distance shouts "I still
need a group I am a warrior".
(*)East pasture.
Around you is a delightful pasture. To the south is a fast
flowing stream.
Further north and east you can see a woodman's hut and to the
north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage,
which you
can enter via its french windows.
(*)Forest near mountains.
You are in dense forest at the base of some snow-capped mountains,
wreathed
in clouds. The foothills are so beautiful that you yearn to be
able to climb
them and lie eternally in dew-drenched grass, with an air of
inner peace and
total tranquillity. You realise, however, that this is silly!
(*)o
Narrow road between lands.
(*)You are magically transported, and find
yourself in the place known as
"conference room".
Conference room.
(Wdi the sorcerer) is here.
From atop his cloud, (Foddy
the arch-wizard) contemplates life.
(*)(Foddy the arch-wizard)
waves.
(*)(Wdi the
sorcerer) bows.
(*)wave
OK, (Gdn the swanky warlock) waves.
(*)(Foddy the arch-wizard)
asks "ok! now, where were we?".
(*)(Wdi the
sorcerer) tells you "Controversial
question?".
(*)(Wdi the
sorcerer) says "Wu...".
(*)(Wdi the
sorcerer) says "Wuh...".
(*)squeak
OK, (Gdn the swanky warlock) squeaks.
(*)(Foddy the arch-wizard)
says "tests ... there aren't
really that many
that go on".
(Gdn the swanky warlock) asks "really?".
(*)(Foddy the arch-wizard)
nods.
(*)(Foddy the arch-wizard)
says "perhaps you could be
more specific".
(*)(Wdi the
sorcerer) gulps.
(*)(Wdi the
sorcerer) makes some magical gestures.
(*)(Wdi the
sorcerer) says "I think we'd
be safer to move on...".
(*)(Foddy the arch-wizard)
says "ok".
(Gdn the swanky warlock) says "The following question....".
(Gdn the swanky warlock) says "is
highly controversial".
(*)(Foddy the arch-wizard)
exclaims "ooh!".
(Gdn the swanky warlock) says "prepare
youself".
(*)(Foddy the arch-wizard)
asks "does it mention the C
word?".
(*)(Wdi the
sorcerer) mumbles "C?".
(*)(Foddy the arch-wizard)
says "ask away".
(*)(Wdi the
sorcerer) whispers "What does
he mean, Gdn?".
(Gdn the swanky warlock) whispers "dunno,
he's mad.".
(Gdn the swanky warlock) asks "is
anybody on WP likely to make wiz in the
near future, in your opinion? Who?".
(*)(Foddy the arch-wizard)
exclaims "ah!".
(*)(Wdi the
sorcerer) coughs.
(*)(Foddy the arch-wizard)
says "there are a couple of
players who are
looking promising".
(*)stride
I don't know the word "stride".
(*)(Foddy the arch-wizard)
exclaims "for a list, look at
the top 10 list on
your web site!".
(*)(Foddy the arch-wizard)
grins.
(*);looks proud
You act as if Gdn looks proud
(*)(Wdi the
sorcerer) smiles.
(*)(Wdi the
sorcerer) says "Oh, good
point...".
(Gdn the swanky warlock) says "none
of that, Foddy. You can't get away that
easily...".
(*)(Foddy the arch-wizard)
says "I think it'd be unfair
to name anyone
specifically - it might put undue pressure on them".
(*)(Wdi the
sorcerer) gasps.
(Gdn the swanky warlock) says "c'mon,
out with it.".
(*)(Wdi the
sorcerer) says "We wouldn't
want to do that.".
(*)whisper wouldn't
we?
(Gdn the swanky warlock) whispers "wouldn't
we?".
(Gdn the swanky warlock) asks "something
less controversial: Who's your
favorite chat show host?".
(*)(Foddy the arch-wizard)
says "best not".
(*)(Foddy the arch-wizard)
says "crumbs".
(Gdn the swanky warlock) says "never
heard of him".
(*)(Foddy the arch-wizard)
exclaims "I really don't
watch enough daytime
TV!".
(*)(Foddy the arch-wizard)
grins.
(*)cheer
You cheer.
(Gdn the swanky warlock) asks "what
do you DO with you life?".
(*)(Foddy the arch-wizard)
exclaims "I work for an
Internet Marketing
company ... and play MUD!".
(Gdn the swanky warlock) says "indeed.
It was, however, a rethorical
question. But I'm sure you knew that.... :)".
(*)(Foddy the arch-wizard)
says "nope, I can't think of
one I like".
(Gdn the swanky warlock) asks "what
do you think of the new versions?".
(*)(Foddy the arch-wizard)
says "I think the new version
will be interesting
- I love the way our land evolves".
(*)(Wdi the
sorcerer) asks "Can we expect
Bell tolling?".
(*)gr
OK, (Gdn the swanky warlock) grins.
(*)In the distance, you hear a piercing scream.
(Gdn the swanky warlock) exclaims "sheesh!".
(*)(Foddy the arch-wizard)
exclaims "there's always bell
tolling!".
(*)(Wdi the
sorcerer) says "More bell
tolling.".
(*)(Wdi the
sorcerer) asks "Perhaps a
second bell?".
(Gdn the swanky warlock) says "I
think he meant me...".
(*)(Foddy the arch-wizard)
says "I wouldn't have thought
so, no".
(*)(Wdi the
sorcerer) ponders.
(*)obit
The following players have died in
fights this reset:
Smirr the warrior, killed by the alligator.
(Gdn the swanky warlock) asks "do
you have any direct input to the game
development? Quests and such?".
(*)(Foddy the arch-wizard)
says "quests are designed by
wizzes - anyone can
create one".
(*)(Wdi the
sorcerer) nods.
(*)(Foddy the arch-wizard)
says "as for game design, not
a great deal more
than anyone else".
(Gdn the swanky warlock) asks "is
anything big coming in future versions
that you know of?".
(Foddy the arch-wizard) nods.
(*)(Gdn the swanky
warlock) says "Super big...".
(Gdn the swanky warlock) says "oh
dear...".
(Gdn the swanky warlock) asks "care
to say anything else?".
(*)(Foddy the arch-wizard)
exclaims "there's going to be
a new area ... and
the rumour is there will be something super big in there!".
(*)(Wdi the
sorcerer) exclaims "A new
area?!".
(*)(Wdi the
sorcerer) asks "Are we
talking giants in the Goblin realm2?".
(*)(Foddy the arch-wizard)
exclaims "something like that!".
(*)(Wdi the
sorcerer) whistles.
(Gdn the swanky warlock) says "ooohhhh......
Spooky".
(*)(Wdi the
sorcerer) says "East your
heart out, goblin 10.".
(*)(Foddy the arch-wizard)
grumbles, about people asking questions they know
the answer to.
(*)(Wdi the
sorcerer) smiles.
(*)(Wdi the
sorcerer) exclaims "That was
only speculation!".
*)poke wdi
Er, well, OK, hope he liked it!
(Gdn the swanky mage, who is 1 point to wiz) asks "what is the future of WP MUD2?".
(*)(Foddy the arch-wizard)
says "now, there's a tricky
one".
(*)(Wdi the
sorcerer) blinks.
(*)(Foddy the arch-wizard)
says "unfortunately I've left
my crystal ball
behind".
(*)(Wdi the
sorcerer) smiles.
(*)(Foddy the arch-wizard)
says "the future is, as
always, uncertain".
(*)(Foddy the arch-wizard)
exclaims "but then it'd be no
fun if you knew
what was going to happen!".
(*)(Wdi the
sorcerer) asks "Are there any
competitions or such coming up?".
(*)(Foddy the arch-wizard)
says "there will be a
sorcerer bash soon,
hopefully some more varied competitions, too".
(*)For your information: there are 150 mobiles
still alive.
(*)(Wdi the
sorcerer) says "Sounds good.".
(Gdn the swanky warlock) says "[Last
question] Why do you and Kyric both
have five letter names? (something fishy going on there, If you
ask me...)".
(*)(Foddy the arch-wizard)
smiles.
(*)(Foddy the arch-wizard)
says "I'd be more worried
about our first names".
(*)(Wdi the
sorcerer) smiles.
(Gdn the swanky warlock) says "eerrm...".
(*)(Foddy the arch-wizard)
says "My name is also Richard,
it can get
confusing at times".
(*)(Wdi the
sorcerer) giggles.
(Gdn the swanky warlock) exclaims "But...
But.... Foddy is your first name!".
(*)(Foddy the arch-wizard)
smiles.
(*)wail.weep.cry.sob
You wail.
(*)OK, (Gdn the
swanky warlock) weeps.
(*)OK, (Gdn the
swanky warlock) cries.
(*)OK, (Gdn the
swanky warlock) sobs.
(*)(Foddy the arch-wizard)
asks "so, any really tough
questions?".
(Gdn the swanky warlock) says "ooooh....".
(Gdn the swanky warlock) asks "you trying to tick me off?".
(*)(Wdi the
sorcerer) says "Gdn, try and
be nice.".
(*)(Wdi the
sorcerer) says "We asked the
big ones, and you didn't say
anything. :)".
(*)(Foddy the arch-wizard)
asks "oh! which was that?".
(*)(Foddy the arch-wizard)
blinks.
(*)(Wdi the
sorcerer) asks "Can I ask
something else?".
(*)(Foddy
the arch-wizard) says "ask
away".
(*)(Wdi the
sorcerer) asks "Can I have my
non-camp prefix back?".
(*)(Foddy the arch-wizard)
nods.
(*)froth
OK, (Gdn the swanky warlock) froths.
(*)(Wdi the
determined sorcerer) says "I
could bullied for the pink one. :)".
(*)(Wdi the
determined sorcerer) blinks.
(*)(Wdi the
determined sorcerer) says "Oh,
interesting one. :-)".
(*)(Wdi the
determined sorcerer) says "Thank
you... :)".
(Gdn the swanky warlock) says "not
good".
(Gdn the swanky warlock) says "but
it'll do I s'pose...".
(*):-)
OK, (Gdn the swanky warlock) smiles.
(*)(Wdi the
determined sorcerer) asks "What
was the problem with all that lag,
by the way?".
(*)(Foddy the arch-wizard)
says "Wireplay have been
restructuring their
network to make it more efficient, unfortunately, it took out MUD
in the
process".
(*)(Wdi the
determined sorcerer) nods.
(*)(Wdi the
determined sorcerer) asks "Do
they have no form of back-up?".
(*)(Foddy the arch-wizard)
says "it was a network
problem, as I understand
it, the 'router' couldn't contact the MUD server".
(*)(Wdi the
determined sorcerer) nods.
(*)(Wdi the
determined sorcerer) says "Well,
thank you for your time, Dr
Foddy.".
(*)(Foddy the arch-wizard)
grins.
(*)(Wdi the
determined sorcerer) says "We
are very grateful.".
(*)(Foddy
the arch-wizard) says "my
pleasure".
(*)(Foddy the arch-wizard)
says "I'll try and get you
the log tonight, but
it might be tomorrow".
Three weeks on, and I still hadn't got it. Working with immortals rule number 783: Never rely on an arch-wizard to be punctual.
(*)(Wdi the
determined sorcerer) bows.
(*)(Wdi the
determined sorcerer) exclaims "Thank
you!".
(*)(Foddy the arch-wizard)
says "no problem".
(Gdn the swanky warlock) says "well, thanks for being such a wonderful
host.
I'll look you up next time I need a childeren's entertainer.
Thanks for your
time. It was, let me say, less scary than the Richard interview,
for some
reason...".
(*)(Wdi the
determined sorcerer) asks "Can
I steal the furniture now?".
(Gdn the swanky warlock) says "oh
yeah, how many games do you reckon you
played on your persona before you made wiz.... (not including
previous
personas with the same name, just the one that you made the
wizrun with)".
(*)For your information: there are 125 mobiles
still alive.
(Gdn the swanky warlock) says "just
interested...".
(*)(Wdi the
determined sorcerer) tells you "You
ruined my ending...".
(*):-)
(Foddy the arch-wizard) asks "the
first time?".
(*)OK, (Gdn the
swanky warlock) smiles.
(*)(Wdi the
determined sorcerer) nods.
(Gdn the swanky warlock) says "yeah".
(*)(Foddy the arch-wizard)
says "I'll look".
(*)(Wdi the
determined sorcerer) blinks.
(*)(Foddy the arch-wizard)
says "432".
(*)(Wdi the
determined sorcerer) gasps.
(*)(Wdi the
determined sorcerer) says "Very
nice.".
(*)(Foddy the arch-wizard)
smiles.
(*)(Wdi the
determined sorcerer) says "I
think.".
(*)(Wdi the
determined sorcerer) says "That's
it then.".
(*)(Foddy the arch-wizard)
says "it's pretty meaningless".
(*)(Foddy the arch-wizard)
says "you could do 432 games
in a single reset if
you felt like it".
(*)(Foddy the arch-wizard)
chuckles.
(*)(Wdi the
determined sorcerer) nods.
(*)(Wdi the
determined sorcerer) says "But
the game count worries me all the
same.".
(*)(Foddy the arch-wizard)
exclaims "you've only played
31!".
(*)(Wdi the
determined sorcerer) says "Far
too many for 25k.".
(*)(Wdi the
determined sorcerer) says "If
I do say so myself...".
(*)(Wdi the
determined sorcerer) smiles.
(*)Bully the protector bids everyone goodbye.
(Gdn the swanky warlock) exclaims "
You think? look at mine!".
(*)(Foddy the arch-wizard)
says "that depends on your
priorities".
(*)(Wdi the
determined sorcerer) nods.
(*)(Wdi the
determined sorcerer) says "Indeed...".
(*)(Wdi the
determined sorcerer) smiles.
(*)(Foddy the arch-wizard)
says "if you socialize a lot,
it's not much".
(*)(Wdi the
determined sorcerer) says "I
think we should wrap this up with
something...".
(*)(Wdi the
determined sorcerer) says "Um...".
(*)(Foddy the arch-wizard)
says "oh, I thought we had
already finished".
(*)(Foddy the arch-wizard)
grins.
(Gdn the swanky warlock) says "yeah...
can't think of anything, which is
unlike me...".
(*)(Foddy the arch-wizard)
asks "is this one last
question?".
(*)(Wdi the
determined sorcerer) says "I
think so...".
(*)'no.
(Gdn the swanky warlock) says "no.".
(*)(Foddy the arch-wizard)
scratches.
(Gdn the swanky warlock) says "we're
just waffling now..".
(*)(Wdi the
determined sorcerer) says "We
have to make ourselves look
stupid, you see.".
(*)(Foddy the arch-wizard)
smiles.
(Gdn the swanky warlock) asks "is
it working?".
(*)(Wdi the
determined sorcerer) says "thanks
for the time.".
(*)(Wdi the
determined sorcerer) bows, graciously.
(*)bow
For your information: there are
100 mobiles still alive.
(Persona saved on +150 = 59,696).
(*)OK, (Gdn the
swanky warlock) bows.
(*)(Foddy the arch-wizard)
exclaims "that's ok!".
(Gdn the swanky warlock) says "300
points and I aint done nothin".
(*)(Wdi the
determined sorcerer) says "N.G
CROWN".
(*)(Foddy the arch-wizard)
grins.
(*)l n
Your view northward is blocked.
(*)(Wdi the
determined sorcerer) says "Right,
stop there.".
(*)(Wdi the
determined sorcerer) asks "Unless
there's anything else?".
(*)(Wdi the
determined sorcerer) asks "Gdn?".
(Gdn the swanky warlock) says "nyaaarrr...".
(*)(Wdi the
determined sorcerer) asks "Some
sort of post-post-finale
finale?".
(Gdn the swanky warlock) says "no.
thassit".
(*)(Wdi the
determined sorcerer) says "Good.".
(*)(Wdi the
determined sorcerer) says "Great.".