Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange,
timeless realm. A sense of decency and decorum prevails, and a feeling of
kinship with those who, like you, seek their destiny in The Land. When you
are suitably composed, you may enter that domain by stepping through an
opening to the north; however, you are welcome to stay here for as long as
you like, sipping tea and watching the world go by.

Darkloch the pioneer is here.
Homohippy the warrior is here.
Wdl is here.
Cloud the hero is here.
Martyr the scout is here.
Rocko the swordsman is here.
Grouch the moody necromancer is here.
Blackrose the necromancess is here.
Cici the sorceress is here.
Beeblebrox the sorcerer is here.
Duke the hero is here.
Players:
Gdn the swanky warlock
Darkloch the pioneer
Homohippy the warrior
Wdl
Cloud the hero
Martyr the scout
Rocko the swordsman
Grouch the moody necromancer
Blackrose the necromancess
Cici the sorceress
Beeblebrox the sorcerer
Duke the hero
Krotaj the sorcerer

*Annihilato the swordsman has just arrived.
*Smirr the warrior has just arrived.
*Olazabal the superhero has just arrived.
*n
Rintin the warrior has just arrived.
*zw
Samadhi the necromancer has just arrived.
*......
Fozzy the hero has just arrived.
*Quiet the warrior has just arrived.
*Beeblebrox the sorcerer has just left.
*Duke the hero has just left.
*Blackrose the necromancess has just left.
*Grouch the moody necromancer has just left.
*Martyr the scout has just left.
*Rocko the swordsman has just left.
*Smirr the warrior has just left.
*Cloud the hero has just left.
*Ziggy the warrior has just arrived.
*Endangered the mage has just arrived.
*
*You step through the opening into a blurred patchwork of greens and browns,
which whirl around you in seemingly aimless patterns until they suddenly
slide into shape...

Dense forest.
You are standing in some dense forest, which slopes down to the south.

*North dale.
You are standing in a quiet dale, at the foot of some gentle hills which
rise drowsily to the north, their slopes drenched in the emerald colour of
the trees which grow upon them. To the west the dale tails off into a stony
slope reaching down to the shore, and east is a paddock of some description.
To the south, before another forest, runs an east-west railway track.

*Railway track.
This is an east-west railway track, running through some very pleasant
surroundings. To the north and southwest are peaceful dales, and to the
south lies a drowsy forest. A hillock to the southeast is cut through by the
track as it heads east towards the base of a mighty cliff.
A golden bolt has
been hammered into one of the railway sleepers.
A deadly viper slithers by
your feet...

*West dale.
This is a pleasant dale, hugging the slopes of a huge forest-covered
escarpment which rises to the south. East is more forest, but the dale
curves southeastwards behind it. West is a slope of scrubland, which rolls
down to the sea beyond. North is a railway line, which runs from east to
west, standard gauge.

*South dale.
This is a peaceful dale, nestled at the base of a huge afforested escarpment
which slopes steeply away to the south. Northwards is another forest, and
eastwards the overgrown grounds of a mausoleum, dwarfed by an enormous
mountain which stands high above. The dale curves away to the northwest, and
westwards is a dangerous cliff.
Lying temptingly before you is an appetising
piece of succulent ambrosia.

*Forest on steep slope.
You are in dense forest, sloping from the south downwards to the north.
On
the ground there is a large stick.

*Dense forest.
You are wandering around in some dense forest.
On the ground there is a
large stick.

*Dense forest.
You are wandering around in some dense forest to the west of the foothills
of some tall mountains.

*Your magic feels to have warmed up.
*zw
......
Narrow road between lands.
You are stood on a narrow road between The Land and whence you came. To the
north and south are the small foothills of a pair of majestic mountains,
with a large wall running round. To the west the road continues, where in
the distance you can see a thatched cottage opposite an ancient cemetery.
The way out is to the east, where a shroud of mist covers the secret pass by
which you entered The Land.

*Blackrose the necromancess has just arrived.
*Foothills.
These are some foothills to the tall mountains which tower above you to the
east. To the north runs an east-west road, and to the west is forest. The
hills rise slowly to the south, where it looks somewhat misty.

*Cave.
This is a cave, wherein once dwelled a hermit in times long passed. Above is
a huge mountain towering amongst the clouds, and outside can be seen a
pasture, small cottage and a cemetery in the distance. At the east end of
the cave is a small opening in the wall.

*Rapids.
You are on the bank of some dangerous rapids. Beyond them to the east the
river goes underground; to the west it continues out of sight, and you can
hear a thundering of falling water from that direction. To the south can be
seen (and smelled!) a fuming swamp, and southeast is a small pond.

Beeblebrox the sorcerer is here.
Cloud the hero is here.
Annihilato the swordsman is here.

*Beeblebrox the sorcerer has just left.
*You are waylaid in a treacherous swamp.
Quiet the warrior is here.
*You're already in the swamp, take a look you myopic dumbo.
*You're already in the swamp, take a look you myopic dumbo.

This game can be so abusive at times...

*You are magically transported, and find yourself in the place known as
"conference room".

Conference room.
You are situated in a fine, Edwardian-period conference room, its perfect
acoustics and lack of distractions being ideal for private, cosy chats.

Wdi the sorcerer is here.
From atop his cloud,
(Foddy the arch-wizard) contemplates life.

"Hold on a moment..."

*wh necklace
1 in the place known as "badly-paved road".
*o
You are waylaid in a treacherous swamp.
*o
Pond in swamp.
This is a small, shallow freshwater pond, fed by a small brook joining it to
the river. It is too shallow to swim, and there are no edible fish living in
it. Northwest are rapids, but everywhere else is swamp.

*You have suddenly and magically become invisible!
(*)o
Rapids.
Duke the hero is here.
Cloud the hero is here.
Annihilato the swordsman is here.

(*)o
o
Duke the hero says
"hi c".
(*)A male voice in the distance shouts "I still need a group I am a warrior".
(*)East pasture.
Around you is a delightful pasture. To the south is a fast flowing stream.
Further north and east you can see a woodman's hut and to the north is gorse
scrub. Northwestwards you can see a strange, forbidding cottage, which you
can enter via its french windows.

(*)Forest near mountains.
You are in dense forest at the base of some snow-capped mountains, wreathed
in clouds. The foothills are so beautiful that you yearn to be able to climb
them and lie eternally in dew-drenched grass, with an air of inner peace and
total tranquillity. You realise, however, that this is silly!

(*)o
Narrow road between lands.
(*)You are magically transported, and find yourself in the place known as
"conference room".

Conference room.
(Wdi the sorcerer) is here.
From atop his cloud, (Foddy the arch-wizard) contemplates life.
(*)(Foddy the arch-wizard) waves.
(*)(Wdi the sorcerer) bows.
(*)wave
OK, (Gdn the swanky warlock) waves.
(*)(Foddy the arch-wizard) asks "ok! now, where were we?".
(*)(Wdi the sorcerer) tells you "Controversial question?".
(*)(Wdi the sorcerer) says "Wu...".
(*)(Wdi the sorcerer) says "Wuh...".
(*)squeak
OK, (Gdn the swanky warlock) squeaks.
(*)(Foddy the arch-wizard) says "tests ... there aren't really that many
that go on".

(Gdn the swanky warlock) asks
"really?".
(*)(Foddy the arch-wizard) nods.
(*)(Foddy the arch-wizard) says "perhaps you could be more specific".
(*)(Wdi the sorcerer) gulps.
(*)(Wdi the sorcerer) makes some magical gestures.
(*)(Wdi the sorcerer) says "I think we'd be safer to move on...".
(*)(Foddy the arch-wizard) says "ok".
(Gdn the swanky warlock) says "The following question....".
(Gdn the swanky warlock) says
"is highly controversial".
(*)(Foddy the arch-wizard) exclaims "ooh!".
(Gdn the swanky warlock) says
"prepare youself".
(*)(Foddy the arch-wizard) asks "does it mention the C word?".
(*)(Wdi the sorcerer) mumbles "C?".
(*)(Foddy the arch-wizard) says "ask away".
(*)(Wdi the sorcerer) whispers "What does he mean, Gdn?".
(Gdn the swanky warlock) whispers
"dunno, he's mad.".
(Gdn the swanky warlock) asks
"is anybody on WP likely to make wiz in the
near future, in your opinion? Who?".

(*)(Foddy the arch-wizard) exclaims "ah!".
(*)(Wdi the sorcerer) coughs.
(*)(Foddy the arch-wizard) says "there are a couple of players who are
looking promising".

(*)stride
I don't know the word "stride".
(*)(Foddy the arch-wizard) exclaims "for a list, look at the top 10 list on
your web site!".

(*)(Foddy the arch-wizard) grins.
(*);looks proud
You act as if Gdn looks proud
(*)(Wdi the sorcerer) smiles.
(*)(Wdi the sorcerer) says "Oh, good point...".
(Gdn the swanky warlock) says
"none of that, Foddy. You can't get away that
easily...".

(*)(Foddy the arch-wizard) says "I think it'd be unfair to name anyone
specifically - it might put undue pressure on them".

(*)(Wdi the sorcerer) gasps.
(Gdn the swanky warlock) says
"c'mon, out with it.".
(*)(Wdi the sorcerer) says "We wouldn't want to do that.".
(*)whisper wouldn't we?
(Gdn the swanky warlock) whispers
"wouldn't we?".
(Gdn the swanky warlock) asks
"something less controversial: Who's your
favorite chat show host?".

(*)(Foddy the arch-wizard) says "best not".
(*)(Foddy the arch-wizard) says "crumbs".
(Gdn the swanky warlock) says
"never heard of him".
(*)(Foddy the arch-wizard) exclaims "I really don't watch enough daytime
TV!".

(*)(Foddy the arch-wizard) grins.
(*)cheer
You cheer.
(Gdn the swanky warlock) asks
"what do you DO with you life?".
(*)(Foddy the arch-wizard) exclaims "I work for an Internet Marketing
company ... and play MUD!".

(Gdn the swanky warlock) says
"indeed. It was, however, a rethorical
question. But I'm sure you knew that.... :)".

(*)(Foddy the arch-wizard) says "nope, I can't think of one I like".
(Gdn the swanky warlock) asks
"what do you think of the new versions?".
(*)(Foddy the arch-wizard) says "I think the new version will be interesting
- I love the way our land evolves".

(*)(Wdi the sorcerer) asks "Can we expect Bell tolling?".
(*)gr
OK, (Gdn the swanky warlock) grins.
(*)In the distance, you hear a piercing scream.
(Gdn the swanky warlock) exclaims
"sheesh!".
(*)(Foddy the arch-wizard) exclaims "there's always bell tolling!".
(*)(Wdi the sorcerer) says "More bell tolling.".
(*)(Wdi the sorcerer) asks "Perhaps a second bell?".
(Gdn the swanky warlock) says
"I think he meant me...".
(*)(Foddy the arch-wizard) says "I wouldn't have thought so, no".
(*)(Wdi the sorcerer) ponders.
(*)obit
The following players have died in fights this reset:
Smirr the warrior, killed by the alligator.

(Gdn the swanky warlock) asks
"do you have any direct input to the game
development? Quests and such?".

(*)(Foddy the arch-wizard) says "quests are designed by wizzes - anyone can
create one".

(*)(Wdi the sorcerer) nods.
(*)(Foddy the arch-wizard) says "as for game design, not a great deal more
than anyone else".

(Gdn the swanky warlock) asks
"is anything big coming in future versions
that you know of?".

(Foddy the arch-wizard) nods.
(*)(Gdn the swanky warlock) says "Super big...".
(Gdn the swanky warlock) says
"oh dear...".
(Gdn the swanky warlock) asks
"care to say anything else?".
(*)(Foddy the arch-wizard) exclaims "there's going to be a new area ... and
the rumour is there will be something super big in there!".

(*)(Wdi the sorcerer) exclaims "A new area?!".
(*)(Wdi the sorcerer) asks "Are we talking giants in the Goblin realm2?".
(*)(Foddy the arch-wizard) exclaims "something like that!".
(*)(Wdi the sorcerer) whistles.
(Gdn the swanky warlock) says
"ooohhhh...... Spooky".
(*)(Wdi the sorcerer) says "East your heart out, goblin 10.".
(*)(Foddy the arch-wizard) grumbles, about people asking questions they know
the answer to.
(*)(Wdi the sorcerer) smiles.
(*)(Wdi the sorcerer) exclaims "That was only speculation!".
*)poke wdi
Er, well, OK, hope he liked it!
(Gdn the swanky mage, who is 1 point to wiz) asks
"what is the future of WP MUD2?".
(*)(Foddy the arch-wizard) says "now, there's a tricky one".
(*)(Wdi the sorcerer) blinks.
(*)(Foddy the arch-wizard) says "unfortunately I've left my crystal ball
behind".
(*)(Wdi the sorcerer) smiles.
(*)(Foddy the arch-wizard) says "the future is, as always, uncertain".
(*)(Foddy the arch-wizard) exclaims "but then it'd be no fun if you knew
what was going to happen!".

(*)(Wdi the sorcerer) asks "Are there any competitions or such coming up?".
(*)(Foddy the arch-wizard) says "there will be a sorcerer bash soon,
hopefully some more varied competitions, too".

(*)For your information: there are 150 mobiles still alive.
(*)(Wdi the sorcerer) says "Sounds good.".
(Gdn the swanky warlock) says
"[Last question] Why do you and Kyric both
have five letter names? (something fishy going on there, If you ask me...)".

(*)(Foddy the arch-wizard) smiles.
(*)(Foddy the arch-wizard) says "I'd be more worried about our first names".
(*)(Wdi the sorcerer) smiles.
(Gdn the swanky warlock) says
"eerrm...".
(*)(Foddy the arch-wizard) says "My name is also Richard, it can get
confusing at times".

(*)(Wdi the sorcerer) giggles.
(Gdn the swanky warlock) exclaims
"But... But.... Foddy is your first name!".
(*)(Foddy the arch-wizard) smiles.
(*)wail.weep.cry.sob
You wail.
(*)OK, (Gdn the swanky warlock) weeps.
(*)OK, (Gdn the swanky warlock) cries.
(*)OK, (Gdn the swanky warlock) sobs.
(*)(Foddy the arch-wizard) asks "so, any really tough questions?".
(Gdn the swanky warlock) says
"ooooh....".
(Gdn the swanky warlock) asks "you trying to tick me off?".
(*)(Wdi the sorcerer) says "Gdn, try and be nice.".
(*)(Wdi the sorcerer) says "We asked the big ones, and you didn't say
anything. :)".

(*)(Foddy the arch-wizard) asks "oh! which was that?".
(*)(Foddy the arch-wizard) blinks.
(*)(Wdi the sorcerer) asks "Can I ask something else?".
(*)(Foddy the arch-wizard) says "ask away".
(*)(Wdi the sorcerer) asks "Can I have my non-camp prefix back?".
(*)(Foddy the arch-wizard) nods.
(*)froth
OK, (Gdn the swanky warlock) froths.
(*)(Wdi the determined sorcerer) says "I could bullied for the pink one. :)".
(*)(Wdi the determined sorcerer) blinks.
(*)(Wdi the determined sorcerer) says "Oh, interesting one. :-)".
(*)(Wdi the determined sorcerer) says "Thank you... :)".
(Gdn the swanky warlock) says
"not good".
(Gdn the swanky warlock) says
"but it'll do I s'pose...".
(*):-)
OK, (Gdn the swanky warlock) smiles.
(*)(Wdi the determined sorcerer) asks "What was the problem with all that lag,
by the way?".

(*)(Foddy the arch-wizard) says "Wireplay have been restructuring their
network to make it more efficient, unfortunately, it took out MUD in the
process".

(*)(Wdi the determined sorcerer) nods.
(*)(Wdi the determined sorcerer) asks "Do they have no form of back-up?".
(*)(Foddy the arch-wizard) says "it was a network problem, as I understand
it, the 'router' couldn't contact the MUD server".

(*)(Wdi the determined sorcerer) nods.
(*)(Wdi the determined sorcerer) says "Well, thank you for your time, Dr
Foddy.".

(*)(Foddy the arch-wizard) grins.
(*)(Wdi the determined sorcerer) says "We are very grateful.".
(*)(Foddy the arch-wizard) says "my pleasure".
(*)(Foddy the arch-wizard) says "I'll try and get you the log tonight, but
it might be tomorrow".

Three weeks on, and I still hadn't got it. Working with immortals rule number 783: Never rely on an arch-wizard to be punctual.

(*)(Wdi the determined sorcerer) bows.
(*)(Wdi the determined sorcerer) exclaims "Thank you!".
(*)(Foddy the arch-wizard) says "no problem".
(Gdn the swanky warlock) says "well, thanks for being such a wonderful host.
I'll look you up next time I need a childeren's entertainer. Thanks for your
time. It was, let me say, less scary than the Richard interview, for some
reason...".

(*)(Wdi the determined sorcerer) asks "Can I steal the furniture now?".
(Gdn the swanky warlock) says
"oh yeah, how many games do you reckon you
played on your persona before you made wiz.... (not including previous
personas with the same name, just the one that you made the wizrun with)".

(*)For your information: there are 125 mobiles still alive.
(Gdn the swanky warlock) says
"just interested...".
(*)(Wdi the determined sorcerer) tells you "You ruined my ending...".
(*):-)
(Foddy the arch-wizard) asks
"the first time?".
(*)OK, (Gdn the swanky warlock) smiles.
(*)(Wdi the determined sorcerer) nods.
(Gdn the swanky warlock) says
"yeah".
(*)(Foddy the arch-wizard) says "I'll look".
(*)(Wdi the determined sorcerer) blinks.
(*)(Foddy the arch-wizard) says "432".
(*)(Wdi the determined sorcerer) gasps.
(*)(Wdi the determined sorcerer) says "Very nice.".
(*)(Foddy the arch-wizard) smiles.
(*)(Wdi the determined sorcerer) says "I think.".
(*)(Wdi the determined sorcerer) says "That's it then.".
(*)(Foddy the arch-wizard) says "it's pretty meaningless".
(*)(Foddy the arch-wizard) says "you could do 432 games in a single reset if
you felt like it".

(*)(Foddy the arch-wizard) chuckles.
(*)(Wdi the determined sorcerer) nods.
(*)(Wdi the determined sorcerer) says "But the game count worries me all the
same.".

(*)(Foddy the arch-wizard) exclaims "you've only played 31!".
(*)(Wdi the determined sorcerer) says "Far too many for 25k.".
(*)(Wdi the determined sorcerer) says "If I do say so myself...".
(*)(Wdi the determined sorcerer) smiles.
(*)Bully the protector bids everyone goodbye.
(Gdn the swanky warlock) exclaims
" You think? look at mine!".
(*)(Foddy the arch-wizard) says "that depends on your priorities".
(*)(Wdi the determined sorcerer) nods.
(*)(Wdi the determined sorcerer) says "Indeed...".
(*)(Wdi the determined sorcerer) smiles.
(*)(Foddy the arch-wizard) says "if you socialize a lot, it's not much".
(*)(Wdi the determined sorcerer) says "I think we should wrap this up with
something...".

(*)(Wdi the determined sorcerer) says "Um...".
(*)(Foddy the arch-wizard) says "oh, I thought we had already finished".
(*)(Foddy the arch-wizard) grins.
(Gdn the swanky warlock) says
"yeah... can't think of anything, which is
unlike me...".

(*)(Foddy the arch-wizard) asks "is this one last question?".
(*)(Wdi the determined sorcerer) says "I think so...".
(*)'no.
(Gdn the swanky warlock) says
"no.".
(*)(Foddy the arch-wizard) scratches.
(Gdn the swanky warlock) says
"we're just waffling now..".
(*)(Wdi the determined sorcerer) says "We have to make ourselves look
stupid, you see.".

(*)(Foddy the arch-wizard) smiles.
(Gdn the swanky warlock) asks
"is it working?".
(*)(Wdi the determined sorcerer) says "thanks for the time.".
(*)(Wdi the determined sorcerer) bows, graciously.
(*)bow
For your information: there are 100 mobiles still alive.
(Persona saved on +150 = 59,696).

(*)OK, (Gdn the swanky warlock) bows.
(*)(Foddy the arch-wizard) exclaims "that's ok!".
(Gdn the swanky warlock) says
"300 points and I aint done nothin".
(*)(Wdi the determined sorcerer) says "N.G CROWN".
(*)(Foddy the arch-wizard) grins.
(*)l n
Your view northward is blocked.
(*)(Wdi the determined sorcerer) says "Right, stop there.".
(*)(Wdi the determined sorcerer) asks "Unless there's anything else?".
(*)(Wdi the determined sorcerer) asks "Gdn?".
(Gdn the swanky warlock) says
"nyaaarrr...".
(*)(Wdi the determined sorcerer) asks "Some sort of post-post-finale
finale?".

(Gdn the swanky warlock) says
"no. thassit".
(*)(Wdi the determined sorcerer) says "Good.".
(*)(Wdi the determined sorcerer) says "Great.".