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This is our news page, the most regularly updated section of the site, and written by Wdi. Aim to come back here as often as you can :). We aim to include anything of topical or current worth, and event information - such as bash reports. Oh, and don't forget to look at everything else on the site - you could even write to us if you have time...
Wednesday 23rd December 1998
Merry Christmas one and all!
(Try not to attack Santa without the LS or a big group of players...)
Monday 21st December 1998
DROO
Determined the wizard is now known as Droo the determined wizard.
DROO DROO
Droo's Topical Quest Collective is now to be known as The Topical Quest Collective. It's now not written by anybody, so if you would like to write some of it, or add to what's already there, please email us with your quest-related stories. Hmm...
Friday 18th December 1998
SORCERER WAR!
What a competition!
Attended by more than twenty players, and ran (I think) by Cat the wizard and Mathilda the witch, yesterday evening's Sorcerer war was quite an event. Players brought on new novice personae and were sorcerised by the wizzes before being let loose into The Land to kill each other, as usual. The variation played this time allowed resorcerisations for players who were to die in the first thirty minutes of the reset.
A few killings started to happen - mainly group kills of inexperienced players. Cat specifically mentioned that teaming was allowed, so a few groups of players took form, the largest of which was a four player team led by Thomas. Surprisingly, the members of this team didn't get as many kills as some of the other players, such as Pyromaniac and Senorluna. Senorluna achieved a massive five kills and so moved up a level to necromancer. Unfortunately for her, she ended up touching the touchstone later on whilst still a muser...
There came a point where only nine players remained, namely Collage, Pyromaniac, Hiyag, Jubal, Diddums - and of the team of four - Thomas, Nighthawk, Cyclops, and Steeve. Almost all these players were basically sitting tight and hoping to either keep their place or move up a few due to some strikes on the leaders by the other players. Hmm... Anyway, Cat the wizard decided to let the competition 'end with a bang' and told the remaining competitors that they were all to be transported to Dragon's Island for a final showdown! There was, of course, widespread panic :-) - "Is the dragon still alive?!"... Unfortunately for Jubal the sorcerised sorcerer, Jubal the sorcerised sorcerer passed on during the confusion at the hand of one of the others, leaving only eight sorcerers.
Fighting was temporarily disallowed, and Cat transported the remaining sorcerers to the island, banning teaming along the way... Players dashed to and fro about the island, not daring to attack another player. Pyromaniac swiftly died (unfairly) to three players, followed by Cyclops and Nighthawk. Steeve was next, and then Hiyag, leaving only three competitors left alive! Diddums, Thomas and Collage continued to frantically scramble around the island on relatively low stamina, again, not daring to attack one another. The reset clock began to tick down to zero, and Collage made a last ditch attempt to off Diddums who was hiding in the small bay on a boat. Unfortunately for me, I messed that one up :-)).
The final results:
1. Diddums
2. Thomas
3. Collage
4. Hiyag
5. Steeve
Those five got in-game prizes, and the top three got HMV vouchers too. This is Huck's (Diddums's) third sorcerer war victory. Now that's impressive. :-)
Thursday 17th December 1998
DETERMINED REACHES LEVEL 11
My word... As correctly guessed by Determined himself, this most recent update to the Muddy news page is that of his own wizzing!
Well done, and try to remember us...
(No doubt he's changed his name by now :-) )
Wednesday 16th December 1998
MUDDLED TIMES ISSUE TWO
The new issue of Muddled Times has been released! And it's big - really big. No, I don't think think you understand... It's this big:
LARGE
And that's without counting the poem or Blackrose's excellent piece... :-)
Tuesday 15th December 1998
This Thursday there will be a sorcerer war...
...with prizes. :-)
Saturday 12th December 1998
Thursday Evening Mobile Bash Report:
Generalled by Xena (a non-muser), the bash started slowly, got slower and then, picked up tremendously towards the end and was successful. However, here's a copy of the obituary:
The
following players have died in fights this reset: Binman the necromancer, killed by Eliza the warlock, Elizabeth the sorceress, killed by someone and someone, Wdi the persistent protector, killed by someone, Rosie the superheroine, killed by someone, Freddyf the sorcerer, killed by someone, Wdi the persistent warlock, Snypster the unholy superhero, Laog the sorcerer and Binman the necromancer, Townie the protector, killed by Coolio the hero, Evilkiller the surrealist protector, killed by Royzer the hero, Forgetit the hero, killed by Eliza the warlock and Sadbob the champion, Gandalf the dragonfly-killing necromancer, killed by Eliza the warlock, Bash the swordsman, killed by the burly dwarf guard, Hornet the protector, killed by the ogre Hornet the protector, killed by the ogre, Monkeyman the protector, killed by the goblin, Mojo the hero, killed by the goblin. The following have died to FODs from mortals this reset: Wdi the persistent warlock, violently disintegrated by a failed attempt to FOD someone. The following players have died miscellaneous deaths this reset: Benderisme, killed by disconnecting in Limbo. Azzuriisga, killed by disconnecting in Limbo. |
That's quite a few deaths...
Wednesday 9th December 1998
NEW WIREPLAY MUD2 WEB SITE
There's a new Wireplay MUD2 web site, as of, um, very recently.
Can you all guess who's written it?... No persona names are given. :-)
http://www.hildrew.force9.co.uk/mud2.htm
PREFIX WATCH
Snypster continues to update his Prefix Watch column. Take a look...
I honestly didn't think so many players had prefixes.
Friday 4th December 1998
Oh dear... We didn't win yesterday's mobile bash. :-(
Generaled by Crydee, the bash started slowly, and seemed to stay that way for quite a while, although some of the harder mobiles were put to rest earlier on than usual. Towards the end of the reset, the icons had not been done, and the piglet was still alive. These were killed, but the phoenix (in the new Pagoda area) was left and no-one Crydee asked knew how to get to it. Unfortunately, Faer the sorceress had died to it earlier on...
Also to die was Comet the warlock, killed in the hut by Offspring the sorcerer, Kruger the sorcerer, Guybrush the champion, and Binman the superhero due to a failure in his connection between computer and personae. He seemed most upset, especially with those who had chosen assist Mystical the warlock, whom Comet had attacked in the hut.
The auto-reset occured with three mobiles still alive.
Friday 27th November 1998
SUPER-MOBILE BASH SUCCESS
I must admit, I did not think we would win yesterday evening's mobile bash. The presence of the new, additional mobiles from the new version, coupled with the fact that not many players knew what these mobiles are yet, meant that it was going to be hard, and possibly impossible. Yet apparently not! Still, we did have a lot of players participating - thirty in total!
Voted in almost unanimously, Mankoid the warlock was the bash general for the reset and led the competition very well. In fact, it was all going very well - mobiles new and old being slaughtered at the blades of the players - until a rather loud bell toll, emanating from the belfry, was heard...
Faer the mage, killed by the giant snake.
Faer the mage?! Giant snake?! You better get down that grooming bay...
The giant snake is, as you might aspect or probably know, one of the new mobiles found in the (also new) Pagoda area. This mobile is quite strong by default, but the pot of points it gained from killing Faer must have shot it up about ten or so levels (hey, had we given it some tasks, it might have wizzed...). The snake hissed in delight. It had become this: a super-super-snake. Of course, immediately, a whole bunch of greedy players decided to throw themselves at the giant snake, hoping to bag its value for their own score. They all fled, thus increasing the snake's score even more...
It wasn't until later, towards the end of the reset (and following a kind termination of the trapped griffin by Foddy the arch-wizard), that an assault on the giant snake was organised. In fact, their were two assaults organised. A large team assembled at the rapids, and went off to, um, find the pagoda again. They couldn't, and broke up into smaller groups. Vulnax managed to break from this team and found her way to the pagoda. Strangely, she decided to attack the snake herself... She died. :)
The second team then rushed in and killed the snake whilst it was recovering. Apparently, at its height, the snake was worth 7300 points!
The three last mobiles remaining were the spider, the phoenix (another new one), and dwarf12. The first two were efficiently despatched, but the dwarf12 could not be found (indeed, most players didn't even know what it was). Assisted by some clues from the wizzes, its identity was revealed and it was killed - but with only ninety seconds of the auto-reset countdown left!
Overall, an excellent bash; just like the old days. :-)
Oh, and Blackrose the necromancer died too. Sorry about that...
Tuesday 24th November 1998
NEW VERSION RELEASED: MUD v4E(36)
Gdn: "The new version of MUD was uploaded today, so don your 'I hate Bartle' hat and prepare to curse high heavens:
Among the changes: ZZ and ZZZZ work as well as ZZZ, MO is a syn for mobile, DT works for DRT, People shot by Eros will get a 50% points increase if they do the stuff in a certain place..., new mausoleum puzzles have been added and one has been changed, you can't guestify or tour at swordsman or above, '/' now works like '.' and ',' (i.e. you can type 'hit G wi ls/use ls), only 1 person can do the tutorial at a time, unsnoop and untrack work for the trackee/snoopee in that they can stop the SNOOPs and TRACKs of other players, and houses have a limit of 30 members. Also, you now lose a third extra points for fleeing. And there are probably some new mobiles in the all new Pagoda area. Oh yes, and the crown is now almost impossible without the HH.
There are a few more, type GO NEW at the option prompt to see them. We're off to weep now..."
Saturday 21st November 1998
Thursday Evening Mobile Bash Report:
Unfortunately, the bash was a failure (...dang nabbit!). This outcome can be attributed to various factors, including lots of player killer activity, the fact that the general (Parsley) was a player killer himself, and the many deaths that occured, including Gandalf, Lastone, Parsley, and Silversun. I did actually have a copy of the obituary, but someone seems to have stolen it from me...
To lighten the mood of the event, the amazing troupe of numbered Cats danced in the tearoom for the pleasure of all present: Cat2, Cat3, Cat4, and Cat5... Cat looked on, I think. :)
It was looking bad towards the end of the reset, with loads of mobile left, but amazingly, the rest happened whilst, um, I was fighting the last mobile (shark1), so there was really only a few seconds in it. We could have won, except someone obviously thought it hilarious to unblind me during a basilisk attempt. Hmm...
Wednesday 18th November 1998
MELANCHOLY REACHES LEVEL 11
Yesterday afternoon at 4:20pm, Melancholy the mage threw a final collection of icons into the swamp and passed over to the other side, becoming a witch. She was much congratulated by her mortal friends! She will be missed.
Her name was quickly changed to Karya, as Melancholy belonged to Karya (also a mage at the time) - she was originally used as a secondary persona, as far I remember...
MUDDY GETS REALLY ANGRY
Annoyingly, Blinx (the 'new' hosts of Muddy) have gone all bad, and Xoom have decided to suddenly and drastically improve. I have therefore been forced to move everything back to the Xoom servers. Please use the redirection address http://fast.to/Muddy in future to avoid further problems. :-)
Tuesday 17th November 1998
EXCLUSIVE EXCERPTS FROM JOEY'S NEW BOOK 'ME AND MY MARGERINE'!
Ooh: According to our informants, Joey has returned to haunt the land, and we here at Muddy have been able to secure an exclusive look at various sections from his new book, including a secret hit list of players he wants to kill! The new, updated fan club page can be found in The MUD2 Section.
Saturday 14th November 1998
Snypster has kindly volunteered to collect information for and edit a new column. Ooh, there it is above... 'Prefix Watch' :-)
Of course, if you have any ideas of your own, feel free to send them to Muddy.
Friday 13th November 1998
SORCERER WAR
Let me cut to the chase - this sorcerer war competition of yesterday evening, involving the sorcerisation of novice level personae which go forth and fight each other to the death(s) was excellently run, with a high turnout of players, yet caused the game to crash. Yes, crash.
The particular style of sorcerer war played allowed players who died to re-enter the game and continue to fight (albeit with fifty stamina points knocked off to prevent suicides). This caused two things to happen. Firstly, some players 'fueled' the personal obituary lists of others by simply dying many times (or many, many times, as in the case of Tupac :-) ). Secondly, and perhaps more importantly, this style of play assisted the creation of a humongous global obituary list filled with countless fight deaths and FOD attempts (which were illegal, as Magentica discovered late in the game...). The list was so large that by the end it simply did not fit into the scrollable buffer of received text in players' clients. Er...
Anyway, as I well know, as I've personally caused a similar obitutary in the past, long obituaries cause the game (either directly or somehow indirectly) to crash and reset without warning. This happened in the sorcerer war competition with thirty minutes to go, which is more than enough time for some of the players to have regained old scores, or to lost new ones.
Perhaps the wizzes prefer a competition which finishes because MUD crashes. Cat the wizard certainly didn't seem to mind as he read out the results:
1st. Sniffler
2nd. Fodder
3rd. Brutal
They all won prizes in the form of points for another persona of their choice; Sniffler claimed a 6000 point prize!
Sunday 8th November 1998
MUDDY HAS RISEN!
Thank wizzes! The Muddy website problem is solved!
Hours of web 'surfing' (ie. trawling...) have finally led me to a new web space provider, where I have uploaded the megabytes of files that make up the site. This means: no more down times, no more super-slow connections. Normal service has been resumed :-).
You obviously got here after finding the new address from somewhere, but here they are anyway:
Actual address: http://www.blinx.net/Muddy
Redirection address: http://fast.to/Muddy
The addition of a redirection address allows for a pemanent way of reaching the site, should I (God no!) have to move everything again.
Thank you for your patience.
FALL OF THE PLAYER PAGES
The Player Pages, which originally beat Muddy by a week to becoming the first Wireplay MUD2 mortal-run website has been taken offline. Though the site had not been updated for more than three months, its guest book had become a popular secret message page, frequented by a fair numbr of players. The editor of the site, Yatsura, mysteriously vanished from The Land three months ago, and has not been seen since.
Friday 6th November 1998
MOBILE-O-BASH
Yesterday night's Bonfire Night mobile bash was ran by Tom the mage, as bash general was almost voted in... Someone tried to mess-up the keep. Yes they did. We still won, of course. :)
Towards the end, most of the surviving mobile were, 'easy kill' creatures such as the boar and the hedgehog. The spider was also about, but put to death by a gang. Apparently, the lion left PROWLING around was animated by Foddy the arch-wizard, though such reports are uncomfirmed. Deaths included Wdi the persistent legion to the touchstone and, um...
MUDDLED TIMES ISSUE ONE
The first issue of the new official Wireplay MUD2 newsletter, 'Muddled Times', has been released by Suzy the witch. It will appear here on Muddy, on Cat the wizard's site, and on Wirenews.
CHARTS UPDATE
The Charts are finally back up again, after a fairly major revamp (which took much longer than I hoped it would). Each top ten is no longer on a separate page of its own, among other things. It's much better this way, trust me. :-)
Saturday 31st October 1998
Uh, the mobile bash! Two days ago! How eventful it was...
Firstly, we started with no general (nobody wanted to volunteer) and the bash was going too slowly. So some clever old soul suggested that a general should be elected. Cat the wizard, in his infinite wisdom, suggested that instead of electing one, we should auction one (?). Yes... Anyway, players were asked to bid points for the title of bash general... The bidding started low with around 70 points with various players getting involved, but soon after Tictactoe the enchanter decided to bid almost all his points (nearly 3000) for the honour. Suprisingly, he won, creating Tictactoe the seer general!
The mobile killing picked up sharply following his electi... auction, and the mobile count quickly dropped to under 50 (this didn't stop Tictactoe from FODding himself later on in the event...). Meanwhile, fireworks of the 'banger' variety magically appeared in various locations. Hey, guess what?! Players decided to blow each other up! Wheeeeee!
The remaining few mobiles made a dent or two (Maninblack the necromancer died to the ghoul), but we smashed in the end, claiming victory and a 3000 point bonus. Unfortunately, Lastone the champion died to the touchstone, and Avalanche the necromancer threw himself on the swords of Blackrose, Wdi, and Dirkgently for some unknown reason. :-)
Ooh, but Tom made mage. :)
Saturday 24th October 1998
Cat the cheshire wizard has updated his size, sorry, site, to include a new 'message board'. What a novel idea! :-)
Click here to view Cat's site.
Friday 23rd October 1998
The organised mobile bash of last night was again a success.
Headed by Danhossy, the bash started... um... I don't know how it started - I missed the beginning :-). Anyway, the majority of the mobile population were again quickly put to rest by the players leaving only 65 mobiles alive after 30 minutes of the competition! Freedy the warlock killed Legion the sorcerer invisible whilst Legion was sleeping, and was uncovered by none other than Cat the wizard. Freedy didn't like this, but Legion was the most upset of the two.
As the end approached, mobiles such as the sharks and jellyfish were put to rest, leaving the spider alive with 20 minutes remaining. Alas, the cord was gone and so the spider would not leave its lair! Summons were attempted, but did not work, so more desperate measures were taken - one foolish player even offered to sacrifice himself to release the spider! Miraculously, the spider magically appeared in the Ruin, and was quickly slaughtered by the throng of anxious players situated there. Semi-divine intervention was suspected.
Overall, it was a good bash - well done to Danhossy. Hey, we even managed the mortal-reset!
Monday 19th October 1998
Joey's fan club, still comprising of only two members, has had its page added to (the page is found in The MUD2 Section). It now includes a list of who the boy Joey has played as, or still plays as. You may find it interesting...
Especially you, Droo. Yes, you.
Friday 16th October 1998
The mobile bash of yesterday night. It started slowly, we had no general. It picked up, and we won. The two sharks were the last remaining mobiles, and the mortal reset attempt was a success.
Players were killed during the competition; the most significant was the death of Lexley the mage. She's gone, and I don't think she's coming back...
Sunday 11th October 1998
Did You Know that there's a Wireplay newsgroup?
Friday 9th October 1998
CRASHED BASH NEWS FLASH
...And in a daring attempt to save humanity, Maggie the necromancess stepped in to take control of the mobile bash from Pigeon. The kills started to happen, and brave teams of, um, mighty people took on the harder mobiles, such as the griffin, the spider, and the mouse.
The time came when the final battles were being fought, and one mobile remained unidentified. Mindless suggestions exploded from the gullets of the morons, whilst the wise men (read people) sat upon their rocks considering and pondering. The mammoth was located and blamed, but it was still imprisoned within its icy... icy... ... prison, damn it! Therefore, it didn't count as a mobile.
Eventually, someone had the great idea of checking the major areas, and the icons were still there!
Uh?
Well, apparently, no-one had killed the golem. But it didn't matter, the bash crashed shortly after this revelation, but Foddy gave the players 2000 points for 'almost completing it'. There you are. :-)
Tuesday 6th October 1998
Well, anything's news these days... Here's Snypster with something else entirely:
SOFTY THE SINGER
Last sunday night
(4th October) Nighthawk and Softy (as Bigsofty) held a concert.
Nighthawk played the guitar. (!) and softy sang along to old
faves such as 'Bohemian Rhapsody', and the Verve...
(Favourites? bloody grebos. Bring on Stardust, Lovestation an
Faithless.....)
In attendence were myself (Snypster), Karya, Leprechaun,
Nighthawk, Bigsofty, Cerberus, Fizzy, an a couple of others, I
think. The party was as ever livened up by me handing out free
drugs, and spiking everybody's cups of tea. Everyone ended up
acting completely stoned. Good Party!
Softy says that he'll hold another in 3 weeks or so... around the 28th, I think.
Another thing that
took place on Sunday was a Sorc war, organised by Turrican. The
results were:
1. Aerobie
2. Snafu (Spodulike)
3. Sn1pster. (Snypster)
(sorry Aerobie, i can't remeber who ya were... ya were a mage...
I remeber that.. it began with S..... Oh well.. someone should
remember...) Unfortunately Turrican left before the end, so not
only did he miss the result, he couldn't give out any prizes... (Hint,
Hint) (Like he was anyway................)
Snypster the Unholy (I'm still waitin, Cat..... :-) )
Friday 2nd October 1998
MOBILE BASH SUCCESS
In quite spectacular style, the mobile bash was won.
Elected by a large
majority, Karya led the crowd to victory smashing all previous
records. Probably. :)
Suspiciously, there were no Player Killers to be seen during the
event, and this may have affected the outcome quite a lot.
Mobiles were slaughtered in double-quick time, and we skated past
the usual worries such as the sealife and skeletons. No, the
three remaining mobiles were the hedgehog, and two bees. Huck
killed his pet 'hog, and one of the bees (bee3, I think) was
killed by a summon team.
The last surviving mobile, bee6, was apparently hidden in bottle0, and bottle0 was hidden somewhere in the Maze of Hedges. However, no-one seemed able to find it... Until a short time later, when it was found and killed. Indeed.
A successful mortal reset also took place, hampered only by buckets of water dropped by hysterical angels in pink bowler hats.
In unrelated news, Vella and Danhossy have left the game (at least for the time being) to do, what was quoted as, 'other things', possibly in the 'real world'. Reports that such a world exists are yet unconfirmed.
Friday 25th September 1998
SORCERER WAR!
Yesterday evening, taking the place of the regular mobile bash (which, incidentally, some players were talking of 'boycotting' :) ), was a funky new style of Sorcerer War organised by Cat the cheshire wizard, based on the workings of Cat's other recently new competition, Team Sorcerer War (Capture The Flag). It's played very much like a normal sorcerer war, but if you die, you get re-sorcerised and are able then to join in the fight once more! Of course, if you die, you lose your obituary - winners were decided on number of kills on their personal obituary list at the end of the reset.
Lots and lots of players seem to have really liked this style of sorcerer war, even Fleet, as ganging was banned by Cat before the event :). Unfortunately, various problems messed-up the proceedings, such as an extra reset at the beginning due to people storming off into the game before Cat said 'go'... Oh, and MUD crashed with thirty minutes left on the clock. Cat said this crash can be atributed to his tired fingers. Such power!
Cat also said this: 'I got a little stressed at the attempts at cheating:).'
Anyway... As per usual, there were some major players and some minor ones. Interestingly, it might be said that some of the worst minor players were, in fact, major players - everyone was attacking them continuously for easy kills! I mean, everyone who died was re-sorcerised...
Here's how the final positions looked, along with the prizes the winners received and the number of kills they each had:
1st. Coulomb -
6000 pts to the persona of his choice
2nd. (Joint) Cuddles - 5000 pts to the persona of her choice
2nd. (Joint) Python - 5000 pts to the person of his choice
Coulomb registered a massive eight kills to secure his prize and didn't die once, I think - he was permanently bottom of the WHO list :-)
FOR YOUR INFORMATION...
Flick has updated his diary again - it's great, read it :). The link can be found on a 'columnist' bar (there's one at the top of this page).
Thursday 24th September 1998
Tea and Tea-based Religion come into Fleet's latest column. Of course, she would have to be the prophet herself, wouldn't she?... :)
And, and Droo's Topical Quest Collective has also been updated. By Thwomp... Anyway, Thwomp's tale of a hot air balloon ride is ever so interesting, so try not to worry about the actual identity of the writer (whatever next? Droo's Topical Quest Collective with Liberator and Vella? :) ).
Both 'columns' can be accessed using the links on the bar at the top of this page. Oh, and good luck to everyone playing in tonight's sorcerer war!
Wednesday 23th September 1998
Joey's fan club (found in The MUD2 Section) has finally gained a member. Fleet the funky, no less.
Sunday 20th September 1998
Well, you may or may not have heard of the new official WP MUD2 newsletter to be edited by Suzy the witch!
'They' would like any contributions you can think of (as long as you post them to us, first <G>), as well as possible names for the newsletter. Send your stuff to suzy_witch@hotmail.com The newsletter will be available, um, all over the place - see press for details.
Oh, damn it, I am the press!
I am the law!
...
Saturday 19th September 1998
Something rather interesting has fallen into my hands, regarding Droo... I believe the document should be available for everyone to see, so I have placed it in the The MUD2 Section under the title 'Droo'.
Friday 18th September 1998
Rather than a bash report, here follows a shortened obituary list for last night's mobile bash:
Me2 the warlock
Gehenna the necromancess
Gloria the sorceress
And:
Commander the sorcerer, killed by Lazer the swordsman, Gloria the sorceress, Fizzy the necromancer, and Waylander the hero.
Well, according to a large majority of the participants, the Player Killers ruined the mobile bash. Jungleboy the warlock (or JJJ, as he was better known), and the team of Commander and, um, er... someone else (I'll try and remember, and inform you later, perhaps) simply forced every muser out of the game. Apart from Drackion the warlock general, who valiantly generalised throughout the competition despite the PK problem and the associated low morale of the other players. Suffice to say, the reset occured with over thirty mobiles still alive...
Some 'threatened' to boycott the next bash until, well, something is done. Whether anyone takes this or similar action is up to them, but the number who believe that PKs rule/run the game is steadily increasing.
That's not my opinion, wizzes... :)
...
Freelance, that's who! Yes, he was the killer working with Commander, and survived, which put him in a suprisinglty good mood, unlike Commander, who whinged and moaned in the way only beaten PKs can. :) Speaking of killers, Flick's diary has a new entry - oh, he is doing badly, Ho Ho Ho! :)
Tuesday 15th September 1998
News late in: Nobody won £1 million. This is because most people are, apparently, stupid.
Sunday 13th September 1998
If you've ever wondered if a kind of 'honour amongst thieves' exists between player killers, read the first entry in Flick's diary... The link appears on the "Columnist" bar, above and on some other pages.
Ooh, we finally have some new charts for your perusal... Um, that top three players chart on the side bar was looking a little silly consisting of three wizzes... :) The new top tens (there are two) can be found in Charts.
Saturday 12th September 1998
AGRAZAG MAKES WIZ!
Who says player killing doesn't work?
On the last count, nobody...
Friday 11th September 1998
A bash report (for last night's bash) from...
...
Vulnax!
Here it is:
Apart from a PKer called Quango eventually dying to the hands of 4 attackers due to his (allegeged) attackers, Vulnax was suckered into a near fatal attack from you one and only sad failed PK loser Joey! She was asked by Nova to ACC him and do the banshee.. Vulnax agreed, then unaware of his identity! In the swamp, the banshee was abused with kicks until Nova caused it to screech.. ouch, Vulnax had not been fighting it and so not deafened herself..
WOW... 46 stam lost! DOH!!! Looking Vulnax saw Nova not fighting banshee and then Nova attacked Vulnax with its weapon. Vulnax prepped for the attack but was already half stam and so was at a little teensy weensy bit of a disadvantage! At low stam, Vulnax had to flee, and went to hide/recover North... But Smeggy nova appeared to be on the kill train... it's a good job he is so poor a MUD2 player and sad a PKer as even at 8 stam Vulnax was able to avoid the poor fool Joey/Nova!
A qq brought Vulnax to the t room to rest... followed by Wdi - who had lost 6k pts to the basilisk! Whoops!
As usual the last few mobiles were shark and spider and this time no one burnt the web...and after weather ... eventually turned sunny the shark was despatched.
Oh yeah, Wdi lost another 5k being poisoned by the Spider! Whoops, not a good nite for our favourite near mage!!
An attempt was made for a mortal reset, but CAT moved the button onto the music temple, and we failed.
Monday 7th September 1998
Antman has kindly submitted a most interesting story of his participation in Thursday's Sorcerer War - you can find it in The MUD2 Section, under the Player Tales heading. This style of template journalism is due to the recent flood of wizzings I've had to about...
Saturday 5th September 1998
Paranoia has kindly submitted a most interesting story of his participation in Thursday's Sorcerer War - you can find it in The MUD2 Section, under the Player Tales heading. He probably won't be happy to hear that I forgot to mention he or Confidence in the report below... :)
Friday 4th September 1998
SUMMER SORCERER WAR
Wow: the biggest sorcerer war I've ever seen on Wireplay MUD2. Um, and a bunch as players won it (as you do, sort of)... Still, I didn't place so don't expect a happy face from me... :).
Well, Kyric (as ever) got sufficiently exasperated explaining the rules, we were all (the participants) sorcerised and thrown out into The Land to fight. No magical articles were handed out, but a few 'extra' weapons were dotted about. The first few deaths were to the stag and the spider, and then the real killing began. Or rather, it did not. Players decided to go for treasure and mobiles - a group of them even went and did the dwarfs! After this lunacy, the real killing did begin. The best killers were Johnboy, Thwomp (playing as Odessy) and Huck (playing as Crumpet).
These players were the prominent killers throughout, until Johnboy lost his life to, um, someone. Others died, and others benefited from their points. The last-standers were Crumpet, Aguila, Odessy, Dippyduck, Cuddles, Scherazade, Peewee, Brandysnap, Antman and, er, Wellington. However, of this group four players were acting as a team! In a sorc war! Disgraceful :). Crumpet and Peewee led this team, with Dippyduck and Scherazade following behind. With their combined might they easily forced almost everyone they attacked to flee. This style of play appears to REALLY have upset some of the other participants, namely Fleet (Cuddles), who hid in her new AiringCupboard'98 room throughout (only kidding... :) ). This team offed Wellington :( , and was only at risk towards the end when Aguila, Odessy and Antman formed a temporary team of their own to attack the big evil gang... A few of the gang members fled; this broke the players up a little causing a few more scuffles to break out.
Aguila will be very happy with his result - he died with less than one minute on the reset clock remaining. :)
Here's how the final positions looked, along with the prizes the winners received:
1st. Crumpet - £40
HMV voucher, war character, Wireplay T-shirt
2nd. Dippyduck - £30 HMV voucher, crown, Wireplay T-shirt
3rd. Scherazade - £20 HMV voucher, icon, Wireplay T-shirt
4th. Odessy - diamond, Wireplay T-shirt
5th. Peewee, saphire, Wireplay T-shirt
6th. Brandysnap, pearl, Wireplay T-shirt
As you can see, the top three places and the fifth were taken by the members of the gang. Kyric apparently thought that such a plan was 'clever, as such ganging was not banned by the rules'. And, AND, this is Crumpet's second Sorcerer war victory!
Thursday 3rd September 1998
BUBBLE THE MAGE REACHES LEVEL 11
Please keep your 'it's raining wizzes!' and 'they're just like busses!' comments to yourself. Bubble has finally made witch, and well done to her too. Many congratulations to all three of you!! Who will be next?... (My money's on Gdn - Gdn ).
Wednesday 2nd September 1998
AZZURI THE MAGE REACHES LEVEL 11
And well deserved, too :). Azzuri was actually beaten by Mathilda to wizdom, but I'm sure he really doesn't care at the moment...
Tuesday 1st September 1998
MATHILDA THE MAGE REACHES LEVEL 11
After only two months on play on Wireplay MUD2, Mathilda has risen from 'newbie' (which she described herself as) to the heights of immortality, and has become a witch. She has shocked the world...
Unfortunately, Mathilda can no longer write for Muddy, as this is not allowed. However, by a happy coincidence, Fleet has stepped in to help out! Her new column starts with a piece on the abolished mage curfew. Controversy!
Monday 31st August 1998
I'm sorry, but this really does warrant a mention:
On a particular reset yesterday, Kyric the arch-wizard was asked to run the Elf Quest, which he did ("if no one objects!"). So, the following reset, the Elven civilisation came out of hiding to overun The Land. It was decided by the mortals that the first priority should be to take control of the makeshift Elven base at the cottage, so a party was formed outside the cottage on the path.
Among the six or so players than arrived to help was Mankoid (recently a warlock - for the first time?). He was carrying the die. The exploding die. He was asked to destroy the die, lest he drop it later into the expedition whilst we would all be fighting.
So what did he do with the die? Yes, that's right, friends! He dropped it!! Six, BOOM, -1,200 points each...
Saturday 29th August 1998
You may have noticed the new bar of links above... Well, Mathilda (currently a mage) is now going to be writing a fortnightly column on the happenings of The Land, to be posted every other Saturday on Muddy. Her first one is quite interesting and concerns the many mages who currently walk the realm. Um, yes.
In other, unrelated news : The news page was just getting too big (over 50Kb!), so I have started a second page (this page). To view news reports for days before today, use the Previous News Page links to jump back to the old page. You can also move forward from the old news page to this one by using the Next News Page links (which are active on the old news page, obviously).
If this is your first time viewing our site, do take a look at the last news page - it's still interesting to read about long-gone events and happenings (at least, I think so :-) ).
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