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This is our news page, the most regularly updated section of the site, and written by Wdi. Aim to come back here as often as you can :). We aim to include anything of topical or current worth, and event information - such as bash reports. Oh, and don't forget to look at everything else on the site - you could even write to us if you have time...


News

Saturday 12th June 1999

10th June Celebrity Bash Report, with Bloke

To begin with I would like to say that I did not know I was to write this until two days after the bash when Wdi asked me if I would write it. This means I did not take any particular attention to the events of the bash and am only recollecting what happened from memory. Therefore if you feel that this account is brief or incomplete as you read it, I apologise in advance.

I was a few minutes late arriving, relying on the fact bashes usually don't start at nine on the dot, to find it had started two minutes hence. D'oh! I ran in, acquired a weapon and began looking for some mobiles. Firstly I came across Vamp the hero killing the magpie and helped him finish it off to secure my first kill. I then proceeded to get some relatively easy kills, birds, zombies, snakes etc I was thinking to myself that I wasn't contributing much to this particular bash and was considering going dwarfing when someone shouted a list of mobiles that needed killing. One of these happened to be the pony and as I was in the vicinity, I thought I would dispose of it. So I attacked the pony with my sturdy staff and followed the usual sequence of magic spells. However, I suddenly realised that I was losing this fight! I don't know if the pony was harder than usual or whether I was particularly unlucky but I ended up fleeing on 8 stamina after a particularly nasty (20-29) blow from the pony. I was not sure if there were any serious pk's on but deciding I was particularly vulnerable I decided to quit and I spent the remaining time in the tearoom!

Anyway, I then sat back sipping tea and watching the bash progress. The bash itself was going well, the number of mobiles was evening out with the number of minutes in which to complete the killing of them. The dragon had been fed nice and early and had passed away. This was despite the fact we had only 29 players (a low figure in comparison of the last few weeks when the total has been almost 40). I believe the immortals present during the bash were Cat, Xia and Maelstrom. There was no official Bash general but I am told Rocko took on the job (again).

I continued to sit around in the tearoom chatting with others who felt it was unsafe to venture into the land including Jincks the nocturnal mage who presumably had just awoken from a good days sleep to start another night on Mud. About 30 minutes to go and the bash had progressed at a reasonable pace and the target seemed easily in reach. We discussed several topics in the tearoom including tactics for imminent dragon bash, which was due to start after the usual bash. Meanwhile, the bash was slowing down and the number of mobiles remaining had pulled level with the number of minutes left despite the fact that the number of players had risen to 33. This meant the kills needed to average one a minute, things are not looking as easy. The keep was one of the last places to be done and a team soon cleared it out.

The kills surprisingly did average around one a minute and the target stayed in sight - just. The topic in the tearoom changed to discuss whether the bash would be successful or not and we took bets for and against. The general census was that it was doable but would be close and it could go either way.

3 mobiles in 3 minutes!

2 mobiles in 2 minutes!

1 mobile in 1 minute!

Then the auto-reset went leaving 350 seconds to find and kill the last mobile. "The sleketon0 lives" someone shouted. "330 seconds to go" someone else shouted. Someone shouted, "We can do this" Then suddenly, with about 2 minutes to spare a hundred cheers scrolled by and the task was complete. It then dawned on me that I had not re-entered the land to claim my 3000 points! D'oh! Oh well, I suppose I didn't really deserve them!

Monday 7th June 1999

The Lifting of the Curse
The tale of the 5th June Mobile Bash, by the amazing Blackrose

A mood of trepidation permeates the very fabric of The Land. Silence hangs like an hesitant axe blade.

The snow leopard flicks its tail, overlooking The Land from its vantage point watching, listening for the first signs.

The Vampire feels its hunger grow.

The dwarven guards sharpen their weapons and nervously boast about how many will fall by their hands this day.

Even the zombies feel the anticipation and shamble back and forth.

Sharks circle around the jetty, knowing the time is near.

The wolf growls and paces.

"Are they coming mother?" asks the cherry dwarf with wide fearful eyes. "Hush little one. Do not be so impatient. Come and stay close to me" she replies. Deep within the protective rock, she puts her comforting and protective arms around her child.

The Maiden gazes from her window, her preparations complete and the glyphs of warding invoked. "What must be will come to pass" she whispers and bows her head feeling the sorrow that is only felt by those who can glimpse the future and have the wisdom to comprehend it.

The Dragon slumpers. The affairs of mere mortals are beneath its concern, as its mind reminisces with the oldest of the stars.

***

Time passes. Moments become minutes, minutes become hours and hours days.

The Vampire grows thin barely able to contain its extruciating hunger.

The cherry dwarf is allowed to play carefree in the dales as the dwarven menfolk drink and congratulate themselves on being so fearless.

The Apes frolick and bicker amongst the trees.

The Maiden waits and watches.

The Dragon slumbers, content in dreams incomprehensible to mortal minds. Time is of little consequence.

***

The brash call of a horn shatters the calm. Its challenge echoes in even the darkest places of The Land. The storm has arrived. They have returned...

***

"The gateway is breached" roars the Dwarven King. "Order the guards to stay at their post. Any deserters will be exiled. The women and children will have to fend for themsel..." Suddenly the door is blown asunder. In storms Bash General Rocko the Great leading a band of bloody battle frenzied companions. Some of them wielding dwarven weapons, the King notices. "Welcome to my realm. All may be lost but the price will still be dear, my rude guests." The stately dwarf fumes as he reaches for his mighty battle axe. Valiantly he falls. As his kingdom is brutally sacked with his last moments he reaches out and touches the cool living stone lovingly crafted and nutured by his people.

***

The hourglass remains over three quarters full and hunted number five score.

***

Divisions and rivalry break out amongst the invaders. The proud honour of Dragon-slayer is at stake. The instruments of the Dragons demise are evenly shared by two inconsolable contenders. The Dragons slumper becomes troubled; it awakes.

***

Tooth and claw, hack and slash. Mythical ferocity against courage and forged metal. Bowing gracefully Ziggy resigns from the fray leaving a trail of vital blood. The battle is intense. Mortal and fabulous blood is shed and mixed, the distinction becomes blurred. No quarter is requested and neither would any be given.

Finally the melee is over. The Griffin collapses expelling its last breath. Krotaj slumps against the curved wall faint with battle fatigue. But up and on, the hunt has not yet run its course.

The dark Maiden of the Arcane seeks consolation in the presence of a Melancholy Immortal as the wretched mortals rush up the stairs. The ether simmers and ripples as magic confronts magic. The air is scorched with a multitude colours as Krotaj, Wdi and the Maiden battle for survival on two planes of existence.

The Maiden summons her familiars to the fray, but it is too late, her magic expended she falls to the bite of steel, quickly followed by her faithful feathered aides.

The Immortal looks on bemused by this crude display of mortal magic. With a gentle sweep of her hand, she gathers the forlorn soul of the Maiden and comforts its upon its journey.

***

The hourglass has reached three quarters and the hunted has fallen to three score and fifteen.

***

The hunt continues and the evil is mercilessly put to the sword. The Land echoes with the cry of battle and triumph.

***

Glancing over their shoulders at the rapidly disappearing coastline and trying to ignore the gnawing cold of the salty sea wind. Three adventurers frantically paddle, watching the brooding clouds on the horizon, seeking a prey renowned for its ferocity.

Suddenly the sea seeths and boils. Huge tentacles reach out from chaotic water and blindly slither onto the boats seeking to enstrangle the seafarers. Krotaj gasps "Beware those tentacles, they are deadly". Intrepid grits his teeth and begins the task of cutting himself from their grasp. The boats lurch as the main body of the sea fiend surfaces. Grasping this last chance before a watery death, in unison the mortals strike the bulbous mass. again and again. Finally the deadly grip is relaxed and the lifeless mass sinks beneath the waves. With their last dregs of energy the three fight against the growing wind, and flee to the shore before the clouds break.

***

The hourglass reaches halfway but two score and twelve remain.

***

Notched and bloody weapons resting for once, a company of mortal warriors vow to pursue the mystic path to enlightenment and take the hunt ot the higher realms.

Slowly the veils are lifted one by one and members of the company begin to transcend. However, for each the path is different. There are many twists and turns, illusions and deceptions. Some will find the true way, many will not. Soon the company is seperated by space and time, facing the challenges of each level individually.

The hearts of the company remained strong and resolute. Gradually the evils tainting the upper realms were vanquished. The victorious warriors returned to the mundane world instilled with a greater wisdom.

***

The sand seeps to a quarter remaining and one score and six prey still abound.

***

With quizzical grace the unearthly animated skeleton mocks the futile attempts to confer its natural state upon it. Thrust is met by parry, swipe is met by block. Slowly the mortals are worn down. Their demise seeming to only feed the ghastly animation.

Hearing the clash of combat, more mortals rush up the hill to aid their fellow kin. Instilled with courage after the victory in the keep they attack as though fully refreshed, joined by Roadrunner and Gdn the fearsome Warlock bathed in magical protection. The chilling grin of the skeleton seems to change and take on an aspect of desperation. With the final blow, the menace implodes leaving a slowly settling cloud of fine powder.

***

The crusade endeavours. The sands rapidly fall and the evil knowing its last hour is nigh, flees and cowers in the deepest recesses of The Land.

***

As the last grain falls and the evil draws breath with which to mock the desperately searching bands of mankind, for three of its dominion remain, something profound occurrs. The hourglass is refilled by no more than a pinch of sand. The Immortals had smiled and granted a few more heartbeats of sunlight with which to lift this wretched curse.

***

In the darkness a scatter of bones rest. They no longer remember what was before, only the hardness of the stone upon which they lie and the chill of the water that runs over them. Only the constant drips from above marks the passage of time. However even time had forgotten this woeful place, but evil had not and sort to refuge from the storm above within these ancient remains.

Then someone else remembers. The bones are briefly touched by inquistive magic and begin to stir.

A current forms in the ether, engulfs the awaking skeleton and drowns it is its essence.

Instants and eons become one. Past present and future merge. The here becomes everywhere. A fleeting glimpse of Immortality.

The swift current subsides and the skeleton cast ashore like flotsam.

The sun blinds its eyeless sockets. A breeze caresses it fleshless limbs. Soothing water swirls around it.

The jeering rabble of mortals cheer as their magicians twist the very nature of The land and the skeleton materializes before them. Eagerly they fall upon this remaining vassel of evil. In the brief momments before it is destroyed. The bones remember, the kiss of summer rain, the perfume of flowered meadows, the warm comfort of a loving embrace and the glory of a setting sun over a calm sea.

Its torment ends swiftly as, with relief, it succumbs to the frenzy of the mob, grateful for one last taste of the beauty of The Land.

***

"There it goes". The mighty ape flits amongst the trees. It feels its fate hunting it down for the chase has been long. The ape knows it is the very last of its kind, thou through its despair the will to live remains undaunted.

Severly wounded, it pauses against a tree, remembering moments of carefree pleasure with its kin. It was mighty then and ruled unchallenged. Then they came, its blood-thirsty cousins, shattering the unspoken peace with their forged metal of death and unnatural ways of magic.

To one side a twig snaps. The ape only has time to glimpse the holy emblem upon the garb of its hunter, followed by the flash of heartless steel. "It is the way of things, the old shall make way for the new, to understand is not important" it muses and closes its eyes.

Martyr bows, cleans his sword and whispers "Tis done. We are free of the last".

***

A soft cleansing rain falls and a warm sun refreshingly bathes the battle weary. Heartly mortals and Immortals alike rejoice at the pasting of the great evil.

***

.....time passes and the wheel turns another circle. The evil only sleeps, gathering strength to awaken again. Alas that is another tale.....

***

To those that fell:

Grouch

Grouch casts forth his will to shape the fabric of The Land to his bidding. Suddenly he staggers as he feels a profound loss to his being. His magic had been exhausted.

The loss of magic is a sorrow that can not be endured once one has tasted the its sweet fruits, so resolutely Grouch reachs out and grasps the Touchstone.

Within that moment, life and matter fuse, the stars commune and the consciousness of the universe is invoked. Grouch is weighted against the cosmic balance. "His time is not yet".

The Cosmo claims its own. Grouch is obliterated and his essence returned to the star-stuff from whence we came. Just as a weaver may unpick a cloth, gather the yarn and begin the loom afresh.

***

Beeblebrox

The golem is a jealous keeper but particulary so on this day. A smothering bloodlust seems to have warmed its stony heart. Its hunger and prayers are answered as Beeblebrox appears before it. Valiantly Beeblebrox fends for his very extistance but all is in vain. The Golem will not conceed.

The toll of the bell echoes across The Land followed by the woeful wail of Beeblebrox's departing soul. There is a moments pause. Then with the ring of battle still singing in the ears of the mortal legions, the crusade continues...

***

Smirr

Smirr wades knee-deep to slay the beast that lurks in the shallows. For the sake of all Smirr challenges the alligator for the right of passage. The melee ensues but wears heavily upon him. Sensing Smirr's weariness the alligator lunges. The muddy reddened waters slowly settle as the beast returns to the depths, carrying the lifeless Smirr, eager to begin its feast.

***

Rintin

Huddled in a close group the company of mortals venture with tripidation into the gloom of the woods. The trees are malignantly gnarled and twisted, they seem to drawn the very light and warm from the struggling torches of the brave, some may say foolhardy, tresspassers. The flickering pitiful torch light casts insanely flitting shadows that stalk the company, which seem only to be held at bay by the pale glint of steel.

Someone stumbles. The company fliches. Slowly they furtively venture deeper. There is a gasp, then a hushed mummur passes along the party. They had . Even though the loathesome fungus of the wood had all ready begun to cover the ghastly white and wizen body, it . The tell-tale gruesome bite wound upon the neck confirmed his terrible fate. "Alas poor Rintin" whispers a , "we may have better fortune, but we must make haste. For after sating its evil thrist, the demon will sleep. Rintin shall ". With hardened hearts, deeper they forayed.

...

Black Rose

Friday 4th June 1999

MOBILE BASH RESCHEDULED

Due to a technical failure at Wireplay HQ, MUD2 was offline for most of yesterday evening. Early reports from the Helpdesk suggested that the problem would take around thirty mintues to fix, though exactly which planet's timescale they were using when making this estimation is as yet unknown.

The regular mobile bash that should have taken place at 9:00pm yesterday has been rescheduled to tonight at 9:00pm.

Sunday 30th May 1999

Everybody's Free to Carry Firestones

Players of 99: carry a firestone.
If I could offer you only one tip for the future, a firestone would be it. The long term benefits of carrying firestones has been proven by numerous highlife players, whereas the rest of my advice has no basis more reliable than my own, mage-level experience. I will dispense this advice now.

Enjoy the excitement and mystery of your lowlife days. But never mind, you will never understand the excitement and mystery of your lowlife days until you make warlock. But trust me, in two years time, you will look back at logs of yourself and recall in a way you can't grasp now, how much possibility lay before you and how clueless you really were. You are not as skilled as you imagine.

Don't worry about making wiz or worry knowing that trying to is just as effective as trying to solve a mausoleum solution by bashing Joey. The real troubles in your MUD life are apt to be things that have not crossed your worried mind. The kind that summons you at 9:30 PM on some idle Thursday. Do one task every day that scares you.

Map.

Don't be reckless with other peoples' personae, don't put up with people who are reckless with yours.

Do the crown.

Don't waste your time on player killing. Sometimes you're ahead, sometimes you're behind. The race is long and in the end, it's only with yourself.

Remember compliments you receive, forget the insults, especially from the wizzes in both cases... If you succeed in doing this, mail me. Keep your old game logs, throw away your old printed obiturary lists.

DUEL.

Don't feel guilty if you don't know how to do the keep. The most interesting players I have known didn't know how to do the keep at necromancer; some of the most interesting mages still don't. Carry plenty of wafers. Be kind to your keys on your keyboard, you'll miss them when the letters rub off.

Maybe you'll make wiz, maybe you won't.
Maybe you'll turn killer, maybe you won't.
Maybe you'll give up at necro, maybe you'll dance the 'Funky Chicken' after you get your arch-wiz privs.
Whatever you do, don't CONGRATULATE yourself - you won't score anything. Your survival is half chance. So is every other mortal's.

Enjoy your kit. Use it everywhere you can. Don't be afraid of it or what killers could do with it. It's the greatest collection of magical, fantasy artifacts you'll ever own.

DANCE WI PLAYER. Even if you have nowhere to do it but the tearoom.

Keep good directions even if you don't follow them.

Do not read the wiz list, it will only make you feel stupid.

Get to know the wizzes. You never know when they'll start FODding you for kicks.

Be nice to your fellow players. They are your best link to your past and the people most likely to attack you next week.

Understand that friends come and go. But for a precious few, you should hold on to your t when they're around.

Work hard to bridge the gaps in knowledge and skill, for the higher you get, the more you need the tricks you explored when you were young.

Live in MDK once, but leave before it makes you hard. Live in AOF once, but leave before it makes you soft. N.E.S.W.EAT TREE.

Accept certain inalienable truths: t values will fall, PKs will attack you, you too will lose a mage and when you do, you’ll fanatisise that when you were young, t values were reasonable, PKs were noble and players respected the wizzes. Respect YOUR wizzes...

Don't expect anyone to support you. Maybe you'll have a 12p connection, maybe you'll have a highlife informant but you'll never know when either one might get disconnected.

Don't mess too much with your prefix or by the time you're forty, you'll look like Cat.

Be careful whose advice you buy, but be patient with the players who supply it. Advice is a form of treasure. DEPOSITing it is a way of SUMMONing the past from resets gone by, rubbing it clean, painting over the trinkets and recycling it for more than its VAL.

But trust me - about the firestone.

Friday 28th May 1999

AMAZING MOBILE BASH... REPORT

27th May Celebrity Bash Report, with Frostbite

Twilight has settled upon the land, the sun retiring slowly as the moon begins its heavenly acension. Assembled outside the Admiral Bombow a crowd of personas excitedly clean weapons and swap tales of bravado.  The air is alive with the smells of alcohol, roasting food and camp fires. Some personas gather in groups, making new friends to help them through the forth coming chaos. Some sit alone, a bold confidence in their eyes. Either way, no-one would agrue that these personas are the variety of the land, incarnate.

 On the edge of the entrance hall, Sympophy ,this weeks Bash General, leans against the door frame surveying the crowd. He hammers his staff hard against the stone flagging floor.  Obediently the crowd stops what they're doing and turn to face him. The next ten minutes pass quickly as orders are given and plans hatched to thwart the mobiles. A group is assembled to clear out the dwarven realm, a brave and humble man agrees to kill the dragon. His is well respected for his selfless deed, one false move and he will die for the cause.  Even with some of the most skilled personas in the land here, there are still many worried faces. They say you can smell fear, well, theres a few odourous personas amoungst the crowd.

 Slowly Sympophy lowers his head, the crowd quietens down as a curious expectant silence sweeps over them. he smiles wryly in the shadows of his cowl. He has their attention and he knows it. Suddenly he snaps his head bolt upright and screams.... "Its Thursday night... and wadda ya want?!"  The crowd of personas roar in unison "3000 points!", feeling the blood rush begin to take hold. Sympophy grins wildly loving every minute.. "I can't hear you...." he taunts the crowd. "3000 POINTS!!" comes the deafening reply. Sympophy screams "LET THE KILLING BEGIN!!!"   The crowd split, running towards their pre planned areas. Within seconds the screams of the dying are heard echoing across the mountains. After several minutes the echos have intensified to near fever pitch, shouts of "Stag dead!" and "we need one more for the spider!" roar across the land.

Then without warning in the distance a bell tolls.

 Nothing, absolute silence, broken only by the howls of the unnatural, a stark contrast to the chaos of 10 seconds before. Yamy the Dwarf destroying Sorcerer has died to the Mean looking Dwarf. How fitting that he should die doing what he loved.  Slightly subdued the killing contiunes, with an efficiency beyond normal standards. With 89 minutes left, nearly 120 mobile's had been converted from living to dead and in some cases from dead to very definitely, without a doubt, 'DEAD this time' :).

As the sun begins to dip behind the peak of the middle mountain more mobiles are dispatched putting the total at 74 alive/150 dead with 78 minutes left.  To facilitate the killing even further - as if it was needed - the total number of personas rose to 33 at that point. Twenty minutes later and some personas, covered in blood and some other things best left unmentioned, were beining to wander back to the Admiral Bombow.  They had done all they could think of and began to ask what was left. Only 17 mobiles had not been accounted for with a phenomenal 58 minutes left. Sympophy felt assured that tonight he would show the land what a little bit of organisation could do towards the killing.  Reports began to flood in that the dwarves were all dead, killed by Endangered, 'someone' and Gandalf (looking remarkably well considering he's died not too long ago (G)). Rumours of Vamp the warrior dying to the Surly dwarf guard began to circulate as did Ryley the protector's death to the hands of Smilingbob the swordsman.  More interestingly however was the confirmation that a skeleton had been magically summoned to the rapids and slain there. This is one of the harder mobiles to get too and was to help the cause a lot.

 As the middle mountain's shadow clawed its way further over the land it emerged that there was just three mobiles remaining.  The eagle (carried by Equinox), a shark (last seen patroling the waters by the vicious rocks) and 'apparently' a mouse.   The shark was dispatched by Frostbite and Sympophy with his four wafers that he never used.

With shouts of "One left!, what is it please?!", "Magic users can you locate the remaining survivor please?" everyone assembled back at the Inn as Gandalf had confessed he had the last one upon his persona. You see he wanted to kill it infront of everyone. I suppose some people just want to look good (Who doesnt?). With all thirty three persona eagerly awaiting the kill, and 3k as well, Gandalf proclaimed that he was holding the mouse in his haversack.  With thirty two pairs of eyes upon him, he emptied the contents of his haversack onto the floor. In slow motion a mouse fell out, tumbling and turning through the air, the sunset shining on its sugar coating! Gandalf went pale. "Is this some sort of joke?!" Sympophy furiously demanded.  "Oh crap!, someone has stolen my mouse and replaced it with a Sugar coated one" moaned Gandalf sheepishly yet accurately, looking skywards.

 Panic gripped the mass, thoughts of failure wriggled into their minds. Would they find the sole survivor?  They had still had 33 minutes, "It'll be easy.... wont it??"

 It was at this point that someone told a sad tale, Sparkle the heroine died touching the touchstone. Had the pressure become too much for her?  Everyone, now hell bent on getting their just reward of 3k, began to search the land. Time passed, the shouting became intense.  Some personas cracked under the strain, their minds warped, they began to believe that the survivor was the frozen mammoth. It was dark in the land when Frostbite (yea thats me (G)) found the real mouse (sugar not included) on the draggy isle. He foolishly attempted to cripple it and then with a few well timed dagger thrusts killed it with eight minutes left. ("Yea ok... I was excited and thought I'd cripple it to stop the little sucker fleeing. Ok?!" (G))

 A sense of well being pulsed inside everyone as they became 3000 points better off for their trouble. 
 And so as the final signs of daylight escape from this land, we begin to wonder if the bashes have become too easy.. (I'm gonna get killed for saying this but...) C'mon wizzes gives us a few new mobiles to get the blood rushing plz. People who die to the undead, rising again as copies of those that killed them? [Note from Wdi: you might be surprised, I think...]

 Stay frosty people, and remember: If you never flap your wings, you're never going to fly. :)

Frostbite :)

Thursday 27th May 1999

DETERMINED REACHES LEVEL 11

On Wednesday 26th, Determined the mage scored his final points as a mortal player, earning him the deserved rank of wizard. He has gone on to change his name to Antman by which, of course, he is better known.

This is the second time that a persona named Determined has made wiz, the first time being by Droo. Will they go for the treble?... ... Now, that doesn't actually make sense, but topicality is just SO important where I live.

Saturday 22nd May 1999

WATCH UPDATES

Prefix Watch, Highlife Watch and Website Watch have all been updated. If you only read one, read Sneaky's work - he's excellent :-).

Friday 21st May 1999

20th May Bash Report

Thirty to forty players were on during the competition, so you might have thought that a quite a few players would vote or stand for (a) bash general. Nobody did... Terminator was declared general, because he asked to be :-).

Despite there being no highlife general organising, the bash got underway well. Large numbers of players roamed The Land in gangs from the very start - something which no doubt contributed a lot to the swift drop that the SV count underwent. Talking of gangs, this bash seems to have been the reset for the return of Uptownthug... Also around about was Boggy the wizard.

Fifty-six mobiles needed to be killed in seventy-three minutes.
This dropped to five in thirty-three minutes - an excellent display!

Unfortunately, these three mobiles all remained alive for another fifteen minutes. The three: skeleton0, something I'm not sure of and a bee. The skeleton we could handle, but the bee was trickier :-). The bee happened to be hiding in vial4... which was in bottle16, in sack0, in the briefcase in the sarcophagus... The sarcophagus was in the south tomb, which was locked, and nobody knew the solution... Standing around laughing at the mortals during bee-killing attempt were Foddy the arch-wizard, Mathilda the witch, Boggy the wizard, Cat the wizard and Maelstrom the wizard.

Eventually Mojo was able to open the tomb and the briefcase was removed from the sarcophagus. Strangely, the hordes of players waiting at the mausoleum did not realise that this had happened and remained happily attempting to open the opened tomb :-). Following this, it took Frog the swordsman to suggest how we might kill the still-trapped bee (we swamped it).

The skeleton0 was quickly killed by Frostbite and the bonus was received with eight minutes left. Well done again, Wireplay.

Oh, and during the bash Snypster was once again trying his best to be 'controversial' - the edited semi-log of him doing this can be found in The MUD2 Section.

Monday 17th May 1999

MUDDY ONE YEAR OLD TODAY!

Today is Muddy's anniversary. Aw... 1 year of frantic typing, uploading and kicking of the one they used to call Gdn.

Thanks to everyone who's read Muddy so far - almost 10 000 hits!

Stay tuned...

:-)

Sunday 16th May 1999

THE BIG FIGHT ALMOST LIVE

Droo the wizard has asked that Muddy publish the log of the 'boxing ring' fight between Pinhead and Sparkle (both warlocks) from a few weeks ago. An interesting read, it is.

Here it is.

... Perhaps stop speaking like Yoda one day, I will.

MOBILE BASH

13th May Bash Report

Another mobile bash with a bucket full of players present (more than forty) including many musers. So many, in fact, that voting for bash general actually began in the reset prior to the bash. Flick the mage was elected, and proceeded to mess the bash up as best he could. The bash started very slowly and it was ages until the 100 SV count mark was reached. And who's fault was it? Flick's fault, and he knew it.

Yes, Flick the mage.

Flick was close to tears - the man was a mess. He was hated by everyone, taking away the points that they deserved. Teams with sniper rifles were sen...

Anyway... :-)

From the fairly poor start, Flick managed to pick the competition up excellently and proceeded to smash the SV count to bits with skillful planning and leadership of various killing teams. Twenty mobiles remained alive with forty-five minutes left. The situation improved even more, with only ten mobiles to kill in thirty minutes. The last mobiles were the Pagoda two and another one (I'm stumped as to exactly which one :-) ).

Overall, it was an excellent recovery by Flick, and the bonus was acheived with time to spare. A mortal reset was also attempted - successfully (with a little help from the wizzes!), Punisher being the last mortal to press the button (+550).

BOGGY THE WIZARD

Despite rumours to the contrary, Oppps the wizard has decided to change his name to Boggy, a name which, in this reporter's opinion, he is better known by. Well done to him again. :-)

Tuesday 11th May 1999

OPPPS REACHES LEVEL 11

Yesterday evening, at 10:30, Oppps the mage, 300 pts to wizard, fed the coal to the Dragon.
The dragon's roaring death threw Oppps over to the other side.

*Oppps is now Oppps the dragon-slaying wizard on a wiz run.

Sunday 9th May 1999

I have updated the Wireplay page with information on the new client.

Friday 7th May 1999

6th May Bash Report

This was a big bash. Forty players! When you think about it, that really doesn't sound a lot when compared to other games... It's a lot for MUD2, at least on Wireplay. The large turnout prompted a long session of voting (hmm, how topical!), which eventually decided that Rainbow should be declared bash general, out of the possible candidates (Xena, Sinister, Rainbow, Walsall (...)).

The competition was played amazingly efficiently! The SV count notices just flew by; before I realised, we were down to only 50 mobiles left to kill. Again, the secret to this success was down to the fact that every player in the game took part. Well done to you all.

After the apes and the Pagoda set were finished, the last three mobiles remaining were the skeleton0, Derrick (nrrrrr...) and the hedgehog. Sk0 and itchy were killed, and the player carrying the hedgehog was threatened by enough players for him to kill it. The 3000 point bonus was collected by all. A mortal reset was attempted in the massive amount of time left, but failed. I blame it on a lack of organisation.

Despite the large numbers of killers on, no-one was killed... other than Ryley the hero. :-)

Tuesday 4th May 1999

WATCH...

Apologies, friends :-).

The browser-incompatibility issues associated with Watch have now (hopefully) been resolved, so all you Netscape users should now be able to successfully go off and laugh at the big people, courtesy of Sneaky...

Friday 30th April 1999

WATCH

I am happy to announce the release of the latest addition to Muddy.

Watch is the new section focussing on a collection of topics, linked by their, um, up-to-dateness (which is what my thesaurus suggests...). Take a look, but I suggest that you pay particular attention to Highlife Watch...

MOBILE BASH SUCCESS

29th April Bash Report

Another player-filled bash. Over thirty were on! An odd thirty, I must say... Odd enough to vote for myself as the bash general :-). Anyway, from the beginning the mobile survivor count dropped at the usual rate: very fast. Player killing levels were average for most of the competition.

Most of the players online took a really active part in the bash - more than normal, in my opinion. This ensured a steady fall in the number of living mobiles throughout the competition, until Magrat died to the dragon, when problems started (unfortunately, Magrat, who is or was also Crumpet had died - as Crumpet, on 189k - to the TS the previous reset, causing much distress). The coal was lost, and a game-wide hunt for the goal was initiated. We knew the coal has been placed in an magically protected location, but we had no idea which one.

The sea creatures had also not been killed, nor had the basilisk as we approached the last part of the event. It became slightly stressful... But: the assembled masses rose to the challenge! The basilisk was killed, the sea creatures also and - AND - the coal was found and fed to the dragon by, notably, a certain low-level player known as Mojo, blamed by some to be the reason for Crumpet's death... You know what I'm talking about :-).

Whilst we were all waiting for the dragon to pass on, a secretive killed known as Pinhead worked his way through the high-level players in The Land, attacking them all. Attempts were made to off him, yet none were successful. The bash, however, was. The dragon roared...

Thursday 29th April 1999

MDK WEBSITE

Supersonic the mage, leader of the player killing house MDK, has released a website for his house onto the Internet.

Entitled 'MDK CENTRAL', the site contains information on recent killing, um, successes achieved by house members, membership information, related news and articles and a discussion board. The independent site is the first of its kind - no other Wireplay MUD2 Houses have yet created websites dedicated to themselves. Of course, Muddy will accept any offers...

MDK CENTRAL Address: http://home.freeuk.net/supersonic0/

Wednesday 28th April 1999

CRUMPET DE-WIZ SHOCKER!

Crumpet the mage has made wiz and been de-wizzed for cheating in the last 48 hours.

On approximately 189k, Mojo attacked Crumpet in a fight and sacrificed himself, partially without Crumpet's consent, throwing Crumpet's score over the required 208, 400 points for wizdom. Richard the arch-wizard has de-wizzed Crumpet because of this, resetting his score to the 189k it was prior to the fight and removing all his tasks.

Read Richard's message on the BB for the full text.

Friday 23rd April 1999

22nd April Bash Report

The bash started with only 14 or 15 players out and about in The Land. This, I think, was due to Wireplay's service upgrade which has resulted in, for now at least, a slightly unstable connection system and a lot of players without compatible software (ie. the new software). This will change soon, of course. Or maybe it already has - by the end of the bash there were over 25 players on, not forgetting the large immort presence: Suzy, Cat, Droo, and Agrazag were all visible for parts of the event and were happily colouring The Land with a rainbow of fabricated kill prefixes. And very nice it looked too :-).

Benny was elected as the general. The bash started slowly, quite slowly. 90 mobiles needed killing in 70 minutes. Speed needed to be increased. It did get tight for a time, but then the killing intensified and the SV count dropped rapidly. As organised attacks on the greater mobiles were, um, organised (by Rainbow and friends), Romnmamnn decided to die to the giant snake in the Pagoda. Meanwhile, the SV/RESET 'ratio' shifted to around 50/50.

Players began to get worried as the last fifty minutes ticked away, but it was soon revealed that the dwarfs had not been completed! Lots of the mobiles were to be found in the dwarf realm! The spider was assaulted for the second time following this revelation, and successfully, I might add.

It came to pass that 5 mobiles needed killing in 12 minutes. This dropped to 3, who were: itchy/derrick, the phoenix and the mongoose. The Pagoda two were put to rest efficiently, leaving the sea dinosaur floating around the rough patches off the coast. Itchydipsydoo, stupid as ever, swam over to SW of the Vicious Rocks, where it was attacked and killed by Sinister and myself, ending the bash and giving everyone 3000 points each.

Well done everyone - this was a good show!

Tuesday 20th April 1999

DUBLIN MUDMEET

For those of you interested in going to the Dublin MUDmeet, there is now a website for it.
The address, my friends:

http://homepage.tinet.ie/~osweeney/mudmeet.html

For those of you who had no idea there was going to be a meet in Dublin, well, you heard it hear it first... :-)

PEEP-OH-IES

The Muddy People section is constantly updated with new and revised profiles from loads of different people. I don't mention it often here, but it's really nice! So look at it, or multiple amounts of the letter 'L.'

WIREPLAY HAS STARTED TO ATTACK YOU

"flee o.wish WAH!"

Due to the major service overhaul mentioned in Muddy on Friday, Wireplay has taken it's service completely offline for all of today and most of tommorow. This means no MUD. God help us all.

Friday 16th April 1999

WIREPLAY SCRAP CHARGES

From April 21st, Wireplay will be scrapping their current charging system and will be allowing everyone to connect for local call prices only! This means no more subscription for those on subscription, and a reduction from 2.5p to 1p per minute (at weekends) for everyone on the non-subscriction plan. Wireplay will also be allowing Internet access and access to part of its network from the Internet - two new channels are to be opened because of this.

The bottom line: MUD for less, or more MUD for the same, or MUD MUD for the MUD.

For more information, visit Wireplay's site at www.wireplay.co.uk.

MOBILE BASH

15th April Bash Report

Another big bash with over thirty players online. We didn't do quite as well as last week, mind you...

Rainbow the necromancer was elected as the general, and did really quite a good job of organising of the ruffians participating, ensuring a steady rate of mobile murder throughout the competition. The 100 mobile SV mark was hit after only twenty-five minutes. After this, game-wide lag started increasing quite a bit - I have no idea why; the bash was not affected much.

I have to say, it went a little barmy towards the end, with all sorts of shouts regarding Rosie and Vella and whoever else was mentioned. Needless to say, far too many people rose to the bait and wasted a good five minutes arguing with the anonymous others.

The last ten minutes got fairly tight. Five were to be killed in seven minutes. One of these mobiles was the hedgehog, carried by Pinhead the necromancer, who bowed to popular demand and killed it. The last three mobiles (I'm not sure what the other was) turned out to be three little fishies, which were killed. As you might expect. Ho hum.

Obituaries:
Soupdragon the warlock died to an attemped yet failed FOD directed at the spider;
Kruger the sorcerer died to an invisible player killer.

Friday 9th April 1999

IMMOBILE BASH

8th April Bash Report

That's a more informative name, don't you think? I mean, it is the idea to destroy the mobiles and that. Mmm...

Ok, peeps, this was a really great little bash! I mean little, of course, in the 'large/immense' sense of the word. There were more than forty people on the game for most of the competition! That equals quite some lag when everyone rushes in at the start (which was, incidentally, even later than before - the game clock seems to be around 10 minutes slow now <G>). In addition to the mortal players there were a fair few wizzes on, including the rarely seen yet swirly Maelstrom, who attempted to convince the bash going public that 30 minutes should be knocked off the reset counter. Hmph? Yes, that's right: "hmph." Ooh, and Fleet was on!

Benny was attempting to set himself up as the bash general. I'm sure he got some votes, but apparently Prodigy had more and was elected. Prodigy didn't really seem to say much during the bash. Not sure why. We did nicely anyway. :-)

The 'big stuff' was killed early, along, happily, with the 'little stuff' and the survivor count information messages came thick and fast, if that's possible. Talking about 'big stuff,' Xaqax the warlock died to the hands of a sorcerer named Clapton towards the beginning of the reset. I'm not sure how this happened, but I believe Xaqax (PK according to some) was involved in a bundle around the Inn and came out of it rather badly, only to be assaulted by Clapton. Also to die later on was Undertaker the warlock, which isn't nice. He was accused of being a player killer after the attack.

Sea creatures, evil woodians, the keep-ohs... All were killed with ample time for the rest. Twenty-five mobiles were left with forty-nine minutes remaining. There were actually arguments over who would get the rights to kill some of the creatures...

The last mobile club included, strangely, a mole. Well, yes, ok... The lastest of the last was in fact the mammoth - which buffoon defrosted it? :-) We killed it anyway, scoring the 3000 point bonus with twenty-four minutes remaining.... Which, unfotunately, was not enough time to succesfully complete a mortal reset. Never mind.

MUDDY

My apologies is this has not been made clear already. Muddy has sort of moved homes, and now resides at the following real URL, which you may wish to use if you find the re-direction URL (http://fast.to/muddy) to be, um, not your style.

http://www.freespeech.org/muddyweb

Friday 2nd April 1999

WITCH?

Issue 2 of (----*) Lexley's Witch? Magazine is now online. Like the first, it's absolutely fantastic.

This month: a discussion on the existence and mechanics of physics in MUD2 and a guide to helping newbies towards de-newbification, as well as much more including readers' letters regarding the lovely yet controversial Player Killing article published in the previous issue. You are stupid not to read this.

http://www.lexley.freeserve.co.uk/witch/issue2/witch.htm

MOBILE BASH FAILURE

1st April Bash Report

After two successful mobile bashes, we have again unfortunately failed. This is not good.

Taz the necromancer was elected as bash general for the competition. Some participating players claim that it was heavy disorganisation that lost us the bash, and that some of this could be due to Taz. It is more likely to be because of a number of other things.

Firstly, the bash began poorly - hardly anything was killed for around ten minutes (I say 'hardly anything' - actually many mobiles were killed, but certainly few by bash starting standards...). The basic mobiles were not put to rest early on, which slowed things up. The speed did pick up later on but not enough to save the competition.

It has been cited by some that the success of the organised mobile bashes is becoming increasingly dependent on around ten players who off most of the mobiles whilst the others stand around and watch or such. Personally, I don't think it's quite like that, but there may be truth in the fact that a small set of players do, in fact, carry the bash. This may not just be to do with lack of experience on the part of the other players. Then again...

There ended up being around 8 mobiles with 15 minutes remaining. Some were easy to kill, but unfortunately, one happened to be a super-statted phoenix, which simply refused to die even when assaulted by almost every muser in the game. The sea creatures also posed a problem at the end of the reset, as they had not been taken out earlier (though Derrick was not involved :-) ). Remember, people, there are only four seaboats...

Players attempting to 'save' the bash quit or gave up in fairly large numbers, often to go and sit in the tearoom. Wdi the persistent sorcerer was killed by Shunt the necromancer whilst sleeping to attack the jellyfish. Why I aughta!...

Two mobiles (phoenix and jellyfish, I believe) remained as the reset happened. Boo-hoo. :-(

Thursday 1st April 1999

NEW LEVEL TO BE INTRODUCED!

Foddy the arch-wizard revealed on the Wireplay MUD2 BB last night that preparations were almost complete for the introduction of a new level - arch-mage. This level will, as you might expect, come between mage and wizard, putting the number of points required to make wiz up from 204 800 to 409 600. Some players have already expressed concern at this development.

Gdn in a very recent interview has quoted Richard the arch-wizard as saying, in response to the new level: "The price of wizhood is high. Kyric! Raise the stakes!..."

Wednesday 31st March 1999

MUDDY MOVES...

Following Xoom's introduction of its 'bar' I have been forced to relocate Muddy to another server. Not that you should have noticed, had you been using the fast.to address. :-)

Redirection address: http://fast.to/Muddy

New actual address: http://www.freespeech.org/muddyweb

This is also a new news page. Be sure to read the older ones if you haven't already. They're really quite nice.

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